mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-12-24 17:55:31 +01:00
Merge 4143 update
This commit is contained in:
commit
7cdead7bac
@ -1217,6 +1217,7 @@ static qboolean CL_LoadHudSprite( const char *szSpriteName, model_t *m_pSprite,
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}
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else
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{
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Con_Printf( S_ERROR "%s couldn't load\n", szSpriteName );
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Mod_UnloadSpriteModel( m_pSprite );
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return false;
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}
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@ -1866,7 +1867,8 @@ int pfnDrawConsoleString( int x, int y, char *string )
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{
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int drawLen;
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if( !string || !*string ) return 0; // silent ignore
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if( !COM_CheckString( string ))
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return 0; // silent ignore
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Con_SetFont( con_fontsize->value );
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clgame.ds.adjust_size = true;
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@ -215,7 +215,7 @@ An svc_signonnum has been received, perform a client side setup
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void CL_SignonReply( void )
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{
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// g-cont. my favorite message :-)
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Con_DPrintf( "CL_SignonReply: %i\n", cls.signon );
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Con_Reportf( "CL_SignonReply: %i\n", cls.signon );
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switch( cls.signon )
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{
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@ -1740,7 +1740,7 @@ void CL_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
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Cmd_TokenizeString( args );
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c = Cmd_Argv( 0 );
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MsgDev( D_NOTE, "CL_ConnectionlessPacket: %s : %s\n", NET_AdrToString( from ), c );
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Con_Reportf( "CL_ConnectionlessPacket: %s : %s\n", NET_AdrToString( from ), c );
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// server connection
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if( !Q_strcmp( c, "client_connect" ))
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@ -2389,7 +2389,7 @@ qboolean CL_PrecacheResources( void )
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if( cl.models[pRes->nIndex] == NULL )
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{
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MsgDev( D_ERROR, "submodel %s not found\n", pRes->szFileName );
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Con_Printf( S_ERROR "submodel %s not found\n", pRes->szFileName );
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if( FBitSet( pRes->ucFlags, RES_FATALIFMISSING ))
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{
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@ -2416,6 +2416,7 @@ qboolean CL_PrecacheResources( void )
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{
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if( FBitSet( pRes->ucFlags, RES_WASMISSING ))
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{
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Con_Printf( S_ERROR "%s%s couldn't load\n", DEFAULT_SOUNDPATH, pRes->szFileName );
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cl.sound_precache[pRes->nIndex][0] = 0;
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cl.sound_index[pRes->nIndex] = 0;
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}
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@ -481,9 +481,6 @@ void CL_AddLinksToPmove( frame_t *frame )
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if( VectorIsNull( state->mins ) && VectorIsNull( state->maxs ))
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continue;
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if ( !model->hulls[1].lastclipnode && model->type != mod_studio )
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continue;
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if( state->solid == SOLID_NOT && state->skin < CONTENTS_EMPTY )
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{
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if( clgame.pmove->nummoveent >= MAX_MOVEENTS )
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@ -495,6 +492,9 @@ void CL_AddLinksToPmove( frame_t *frame )
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}
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else
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{
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if( !model->hulls[1].lastclipnode && model->type != mod_studio )
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continue;
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// reserve slots for all the clients
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if( clgame.pmove->numphysent >= ( MAX_PHYSENTS - cl.maxclients ))
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continue;
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@ -597,8 +597,8 @@ void SCR_InstallParticlePalette( void )
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int i;
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// first check 'palette.lmp' then 'palette.pal'
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pic = FS_LoadImage( "gfx/palette.lmp", NULL, 0 );
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if( !pic ) pic = FS_LoadImage( "gfx/palette.pal", NULL, 0 );
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pic = FS_LoadImage( DEFAULT_INTERNAL_PALETTE, NULL, 0 );
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if( !pic ) pic = FS_LoadImage( DEFAULT_EXTERNAL_PALETTE, NULL, 0 );
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// NOTE: imagelib required this fakebuffer for loading internal palette
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if( !pic ) pic = FS_LoadImage( "#valve.pal", (byte *)&i, 768 );
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@ -615,13 +615,13 @@ void SCR_InstallParticlePalette( void )
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}
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else
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{
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// someone deleted internal palette from code...
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for( i = 0; i < 256; i++ )
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{
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clgame.palette[i].r = i;
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clgame.palette[i].g = i;
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clgame.palette[i].b = i;
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}
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MsgDev( D_WARN, "CL_InstallParticlePalette: failed. Force to grayscale\n" );
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}
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}
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@ -745,12 +745,12 @@ void SCR_Init( void )
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host.allow_console = true; // we need console, because menu is missing
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}
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SCR_VidInit();
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SCR_LoadCreditsFont ();
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SCR_InstallParticlePalette ();
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SCR_RegisterTextures ();
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SCR_InstallParticlePalette ();
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SCR_InitCinematic();
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CL_InitNetgraph();
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SCR_VidInit();
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if( host.allow_console && Sys_CheckParm( "-toconsole" ))
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Cbuf_AddText( "toggleconsole\n" );
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@ -1897,14 +1897,14 @@ void CL_ParseViewBeam( sizebuf_t *msg, int beamType )
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startFrame = MSG_ReadByte( msg );
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frameRate = (float)(MSG_ReadByte( msg ));
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life = (float)(MSG_ReadByte( msg ) * 0.1f);
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width = (float)(MSG_ReadByte( msg ) * 0.1f);
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noise = (float)(MSG_ReadByte( msg ) * 0.01f);
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width = (float)(MSG_ReadByte( msg ));
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noise = (float)(MSG_ReadByte( msg ) * 0.1f);
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r = (float)MSG_ReadByte( msg ) / 255.0f;
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g = (float)MSG_ReadByte( msg ) / 255.0f;
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b = (float)MSG_ReadByte( msg ) / 255.0f;
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a = (float)MSG_ReadByte( msg ) / 255.0f;
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speed = (float)MSG_ReadByte( msg );
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R_BeamCirclePoints( beamType, start, end, modelIndex, life, width, noise, a, speed / 10.0f, startFrame, frameRate, r, g, b );
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speed = (float)(MSG_ReadByte( msg ) / 0.1f);
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R_BeamCirclePoints( beamType, start, end, modelIndex, life, width, noise, a, speed, startFrame, frameRate, r, g, b );
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break;
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case TE_BEAMFOLLOW:
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startEnt = MSG_ReadShort( msg );
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@ -355,9 +355,9 @@ static qboolean R_RecursiveLightPoint( model_t *model, mnode_t *node, float p1f,
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if( dm != NULL )
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{
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vec3_t srcNormal, lightNormal;
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float f = (1.0f / 255.0f);
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float f = (1.0f / 128.0f);
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VectorSet( srcNormal, (dm->r * f) * 2.0f - 1.0f, (dm->g * f) * 2.0f - 1.0f, (dm->b * f) * 2.0f - 1.0f );
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VectorSet( srcNormal, ((float)dm->r - 128.0f) * f, ((float)dm->g - 128.0f) * f, ((float)dm->b - 128.0f) * f );
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Matrix3x4_VectorIRotate( tbn, srcNormal, lightNormal ); // turn to world space
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VectorScale( lightNormal, (float)scale * -1.0f, lightNormal ); // turn direction from light
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VectorAdd( g_trace_lightvec, lightNormal, g_trace_lightvec );
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@ -48,7 +48,7 @@ int Q_buildnum( void )
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return b;
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#else
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return 4140;
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return 4143;
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#endif
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}
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@ -41,6 +41,10 @@ GNU General Public License for more details.
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// debug beams
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#define DEFAULT_LASERBEAM_PATH "sprites/laserbeam.spr"
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#define DEFAULT_INTERNAL_PALETTE "gfx/palette.lmp"
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#define DEFAULT_EXTERNAL_PALETTE "gfx/palette.pal"
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// path to folders where placed all sounds
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#define DEFAULT_SOUNDPATH "sound/"
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@ -366,6 +366,10 @@ void Host_InitDecals( void )
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int i, num_decals = 0;
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search_t *t;
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// NOTE: only once resource without which engine can't continue work
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if( !FS_FileExists( "gfx/conchars", false ))
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Sys_Error( "W_LoadWadFile: couldn't load gfx.wad\n" );
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memset( host.draw_decals, 0, sizeof( host.draw_decals ));
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// lookup all the decals in decals.wad (basedir, gamedir, falldir)
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@ -159,7 +159,7 @@ void COM_Frame( float time )
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{
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int oldState = GameState->curstate;
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// execute the current state (and transition to the next state if not in HS_RUN)
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// execute the current state (and transition to the next state if not in STATE_RUNFRAME)
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switch( GameState->curstate )
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{
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case STATE_LOAD_LEVEL:
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@ -28,6 +28,7 @@ GNU General Public License for more details.
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typedef struct wadlist_s
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{
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char wadnames[MAX_MAP_WADS][32];
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int wadusage[MAX_MAP_WADS];
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int count;
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} wadlist_t;
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@ -334,11 +335,10 @@ static void Mod_LoadLump( const byte *in, mlumpinfo_t *info, mlumpstat_t *stat,
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loadstat.numerrors++;
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return;
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}
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else
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else if( !FBitSet( flags, LUMP_SILENT ))
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{
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// just throw warning
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if( !FBitSet( flags, LUMP_SILENT ))
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MsgDev( D_WARN, "map ^2%s^7 has too many %s\n", loadstat.name, msg1 );
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MsgDev( D_WARN, "map ^2%s^7 has too many %s\n", loadstat.name, msg1 );
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loadstat.numwarnings++;
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}
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}
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@ -1595,6 +1595,7 @@ static void Mod_LoadEntities( dbspmodel_t *bmod )
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{
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int num = bmod->wadlist.count++;
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Q_strncpy( bmod->wadlist.wadnames[num], token, sizeof( bmod->wadlist.wadnames[0] ));
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bmod->wadlist.wadusage[num] = 0;
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}
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if( bmod->wadlist.count >= MAX_MAP_WADS )
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@ -1891,6 +1892,7 @@ static void Mod_LoadTextures( dbspmodel_t *bmod )
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if( FS_FileExists( texpath, false ))
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{
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tx->gl_texturenum = GL_LoadTexture( texpath, NULL, 0, 0, filter );
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bmod->wadlist.wadusage[j]++; // this wad are really used
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break;
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}
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}
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@ -1947,6 +1949,7 @@ static void Mod_LoadTextures( dbspmodel_t *bmod )
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if( FS_FileExists( texpath, false ))
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{
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src = FS_LoadFile( texpath, &srcSize, false );
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bmod->wadlist.wadusage[j]++; // this wad are really used
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break;
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}
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}
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@ -2702,11 +2705,15 @@ qboolean Mod_LoadBmodelLumps( const byte *mod_base, qboolean isworld )
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}
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for( i = 0; i < bmod->wadlist.count; i++ )
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{
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if( !bmod->wadlist.wadusage[i] )
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continue;
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Q_strncat( wadvalue, va( "%s.wad; ", bmod->wadlist.wadnames[i] ), sizeof( wadvalue ));
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}
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if( COM_CheckString( wadvalue ))
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{
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wadvalue[Q_strlen( wadvalue ) - 2] = '\0';
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wadvalue[Q_strlen( wadvalue ) - 2] = '\0'; // kill the last semicolon
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Con_DPrintf( "Wad files required to run the map: \"%s\"\n", wadvalue );
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}
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@ -2984,17 +2991,30 @@ only empty lumps is allows
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*/
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int Mod_SaveLump( const char *filename, const int lump, void *lumpdata, int lumpsize )
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{
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file_t *f = FS_Open( filename, "e+b", true );
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byte buffer[sizeof( dheader_t ) + sizeof( dextrahdr_t )];
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size_t prefetch_size = sizeof( buffer );
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int result, dummy = lumpsize;
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dextrahdr_t *extrahdr;
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dheader_t *header;
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if( !f ) return LUMP_SAVE_COULDNT_OPEN;
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file_t *f;
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if( !lumpdata || lumpsize <= 0 )
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return LUMP_SAVE_NO_DATA;
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// make sure what .bsp is placed into gamedir and not in pak
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if( !FS_GetDiskPath( filename, true ))
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return LUMP_SAVE_COULDNT_OPEN;
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// first we should sure what we allow to rewrite this .bsp
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result = Mod_CheckLump( filename, lump, &dummy );
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if( result != LUMP_LOAD_NOT_EXIST )
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return result;
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f = FS_Open( filename, "e+b", true );
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if( !f ) return LUMP_SAVE_COULDNT_OPEN;
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if( FS_Read( f, buffer, prefetch_size ) != prefetch_size )
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{
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FS_Close( f );
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@ -3003,6 +3023,7 @@ int Mod_SaveLump( const char *filename, const int lump, void *lumpdata, int lump
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header = (dheader_t *)buffer;
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// these checks below are redundant
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if( header->version != HLBSP_VERSION )
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{
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FS_Close( f );
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|
@ -711,6 +711,7 @@ void Mod_ReleaseHullPolygons( void )
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hull_model_t *model = &world.hull_models[i];
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free_hull_polys( &model->polys );
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}
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world.num_hull_models = 0;
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}
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void R_DrawWorldHull( void )
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|
@ -299,7 +299,7 @@ loc0:
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{
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trace->fraction = midf;
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VectorCopy( mid, trace->endpos );
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MsgDev( D_WARN, "trace backed up past 0.0\n" );
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Con_Reportf( S_WARN "trace backed up past 0.0\n" );
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return false;
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}
|
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|
@ -1084,7 +1084,7 @@ void GL_InitExtensions( void )
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glConfig.renderer_string = pglGetString( GL_RENDERER );
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glConfig.version_string = pglGetString( GL_VERSION );
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glConfig.extensions_string = pglGetString( GL_EXTENSIONS );
|
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MsgDev( D_INFO, "Video: %s\n", glConfig.renderer_string );
|
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MsgDev( D_INFO, "^3Video^7: %s\n", glConfig.renderer_string );
|
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|
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#ifdef XASH_GLES
|
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GL_InitExtensionsGLES();
|
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|
@ -331,7 +331,7 @@ void SV_ConnectClient( netadr_t from )
|
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}
|
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else
|
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{
|
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MsgDev( D_INFO, "%s:reconnect\n", NET_AdrToString( from ));
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Con_Reportf( S_NOTE "%s:reconnect\n", NET_AdrToString( from ));
|
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}
|
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|
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// find a client slot
|
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@ -2088,7 +2088,7 @@ void SV_ConnectionlessPacket( netadr_t from, sizebuf_t *msg )
|
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Cmd_TokenizeString( args );
|
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|
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pcmd = Cmd_Argv( 0 );
|
||||
Con_DPrintf( "SV_ConnectionlessPacket: %s : %s\n", NET_AdrToString( from ), pcmd );
|
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Con_Reportf( "SV_ConnectionlessPacket: %s : %s\n", NET_AdrToString( from ), pcmd );
|
||||
|
||||
if( !Q_strcmp( pcmd, "ping" )) SV_Ping( from );
|
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else if( !Q_strcmp( pcmd, "ack" )) SV_Ack( from );
|
||||
|
@ -315,7 +315,7 @@ SV_Load_f
|
||||
*/
|
||||
void SV_Load_f( void )
|
||||
{
|
||||
string path;
|
||||
char path[MAX_QPATH];
|
||||
|
||||
if( Cmd_Argc() != 2 )
|
||||
{
|
||||
|
@ -1320,6 +1320,7 @@ void pfnChangeLevel( const char *level, const char *landmark )
|
||||
COM_StripExtension( mapname );
|
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landname[0] ='\0';
|
||||
|
||||
#ifdef HACKS_RELATED_HLMODS
|
||||
// g-cont. some level-designers wrote landmark name with space
|
||||
// and Cmd_TokenizeString separating all the after space as next argument
|
||||
// emulate this bug for compatibility
|
||||
@ -1328,9 +1329,13 @@ void pfnChangeLevel( const char *level, const char *landmark )
|
||||
text = (char *)landname;
|
||||
while( *landmark && ((byte)*landmark) != ' ' )
|
||||
*text++ = *landmark++;
|
||||
smooth = true;
|
||||
*text = '\0';
|
||||
}
|
||||
#else
|
||||
Q_strncpy( landname, landmark, sizeof( landname ));
|
||||
#endif
|
||||
if( COM_CheckString( landname ))
|
||||
smooth = true;
|
||||
|
||||
// determine spawn entity classname
|
||||
if( svs.maxclients == 1 )
|
||||
@ -2401,7 +2406,7 @@ void pfnServerExecute( void )
|
||||
Cbuf_Execute();
|
||||
|
||||
if( host.sv_cvars_restored > 0 )
|
||||
Con_DPrintf( "server executing ^2config.cfg^7 (%i cvars)\n", host.sv_cvars_restored );
|
||||
Con_Reportf( "server executing ^2config.cfg^7 (%i cvars)\n", host.sv_cvars_restored );
|
||||
|
||||
host.apply_game_config = false;
|
||||
svgame.config_executed = true;
|
||||
@ -3411,7 +3416,7 @@ OBSOLETE, UNUSED
|
||||
*/
|
||||
uint pfnGetPlayerWONId( edict_t *e )
|
||||
{
|
||||
return -1;
|
||||
return (uint)-1;
|
||||
}
|
||||
|
||||
/*
|
||||
@ -4846,7 +4851,7 @@ qboolean SV_LoadProgs( const char *name )
|
||||
return false;
|
||||
}
|
||||
}
|
||||
else Con_DPrintf( "SV_LoadProgs: ^2initailized extended EntityAPI ^7ver. %i\n", version );
|
||||
else Con_Reportf( "SV_LoadProgs: ^2initailized extended EntityAPI ^7ver. %i\n", version );
|
||||
}
|
||||
else if( !GetEntityAPI( &svgame.dllFuncs, version ))
|
||||
{
|
||||
|
@ -727,7 +727,7 @@ void SV_SetupClients( void )
|
||||
svs.clients = Z_Realloc( svs.clients, sizeof( sv_client_t ) * svs.maxclients );
|
||||
svs.num_client_entities = svs.maxclients * SV_UPDATE_BACKUP * NUM_PACKET_ENTITIES;
|
||||
svs.packet_entities = Z_Realloc( svs.packet_entities, sizeof( entity_state_t ) * svs.num_client_entities );
|
||||
Con_DPrintf( "%s alloced by server packet entities\n", Q_memprint( sizeof( entity_state_t ) * svs.num_client_entities ));
|
||||
Con_Reportf( "%s alloced by server packet entities\n", Q_memprint( sizeof( entity_state_t ) * svs.num_client_entities ));
|
||||
|
||||
// init network stuff
|
||||
NET_Config(( svs.maxclients > 1 ));
|
||||
|
Loading…
Reference in New Issue
Block a user