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https://github.com/FWGS/xash3d-fwgs
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engine: server: add cvar to not expose current player list, or if server has a password
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@ -468,6 +468,7 @@ extern convar_t sv_log_outofband;
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extern convar_t sv_allow_autoaim;
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extern convar_t sv_aim;
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extern convar_t sv_allow_testpacket;
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extern convar_t sv_expose_player_list;
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//===========================================================
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//
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@ -147,8 +147,8 @@ CVAR_DEFINE_AUTO( sv_userinfo_penalty_multiplier, "2", FCVAR_ARCHIVE, "penalty t
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CVAR_DEFINE_AUTO( sv_userinfo_penalty_attempts, "4", FCVAR_ARCHIVE, "if max attempts count was exceeded, penalty time will be increased" );
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CVAR_DEFINE_AUTO( sv_fullupdate_penalty_time, "1", FCVAR_ARCHIVE, "allow fullupdate command only once in this timewindow (set 0 to disable)" );
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CVAR_DEFINE_AUTO( sv_log_outofband, "0", FCVAR_ARCHIVE, "log out of band messages, can be useful for server admins and for engine debugging" );
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CVAR_DEFINE_AUTO( sv_allow_testpacket, "1", FCVAR_ARCHIVE, "allow generating and sending a big blob of data to test maximum packet size" );
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CVAR_DEFINE_AUTO( sv_expose_player_list, "1", FCVAR_ARCHIVE, "expose player list through packets that don't require connection" );
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//============================================================================
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/*
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@ -973,6 +973,7 @@ void SV_Init( void )
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Cvar_RegisterVariable( &sv_fullupdate_penalty_time );
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Cvar_RegisterVariable( &sv_log_outofband );
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Cvar_RegisterVariable( &sv_allow_testpacket );
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Cvar_RegisterVariable( &sv_expose_player_list );
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// when we in developer-mode automatically turn cheats on
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if( host_developer.value ) Cvar_SetValue( "sv_cheats", 1.0f );
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@ -129,7 +129,8 @@ static void SV_SourceQuery_Players( netadr_t from )
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SV_GetPlayerCount( &client_count, &bot_count );
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client_count += bot_count; // bots are counted as players in this reply
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if( client_count <= 0 )
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// respect players privacy
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if( client_count <= 0 || !sv_expose_player_list.value || !COM_CheckStringEmpty( sv_password.string ))
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return;
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MSG_Init( &buf, "TSourceEngineQueryPlayers", answer, sizeof( answer ));
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