mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2024-11-27 12:29:53 +01:00
Add vibration support and swap next/prev weapon
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aa3e0b7416
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@ -24,10 +24,9 @@
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android:hardwareAccelerated="true">
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<activity android:name="in.celest.xash3d.LauncherActivity"
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android:label="@string/launcher_name"
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android:windowSoftInputMode="adjustResize"
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>
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android:windowSoftInputMode="adjustResize">
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<intent-filter>
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<action android:name="in.celest.xash3d.LauncherActivity"/>
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<action android:name="in.celest.xash3d.LauncherActivity"/>
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<action android:name="android.intent.action.MAIN" />
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<category android:name="android.intent.category.LAUNCHER" />
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</intent-filter>
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@ -76,5 +75,6 @@
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<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
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<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
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<uses-permission android:name="android.permission.INTERNET" />
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<uses-permission android:name="android.permission.VIBRATE" />
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<uses-permission android:name="com.android.launcher.permission.INSTALL_SHORTCUT" />
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</manifest>
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@ -32,6 +32,7 @@ import android.os.Build;
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import android.os.Bundle;
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import android.os.Handler;
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import android.os.Message;
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import android.os.Vibrator;
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import android.util.Log;
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import android.util.SparseArray;
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import android.view.Display;
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@ -77,6 +78,8 @@ public class SDLActivity extends Activity {
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// If we want to separate mouse and touch events.
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// This is only toggled in native code when a hint is set!
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public static boolean mSeparateMouseAndTouch;
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private static Vibrator mVibrator;
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// Main components
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protected static SDLActivity mSingleton;
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@ -136,6 +139,7 @@ public class SDLActivity extends Activity {
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// The static nature of the singleton and Android quirkyness force us to initialize everything here
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// Otherwise, when exiting the app and returning to it, these variables *keep* their pre exit values
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mSingleton = null;
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mVibrator = null;
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mSurface = null;
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mTextEdit = null;
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mLayout = null;
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@ -174,7 +178,7 @@ public class SDLActivity extends Activity {
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// So we can call stuff from static callbacks
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mSingleton = this;
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mPref = this.getSharedPreferences("engine", 0);
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mUseControls = mPref.getBoolean("controls", false);
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mUseControls = mPref.getBoolean("controls", true);
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mUseVolume = mPref.getBoolean("usevolume", false);
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// Load shared libraries
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String errorMsgBrokenLib = "";
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@ -261,6 +265,8 @@ public class SDLActivity extends Activity {
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return;
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}
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mVibrator.cancel();
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SDLActivity.handlePause();
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}
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@ -308,6 +314,8 @@ public class SDLActivity extends Activity {
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protected void onDestroy() {
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Log.v("SDL", "onDestroy()");
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mVibrator.cancel();
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if (SDLActivity.mBrokenLibraries) {
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super.onDestroy();
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// Reset everything in case the user re opens the app
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@ -499,7 +507,16 @@ public class SDLActivity extends Activity {
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public static void flipBuffers() {
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SDLActivity.nativeFlipBuffers();
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}
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/**
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* This method is called by Xash3D engine using JNI
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*/
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public void vibrate( short time ) {
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mVibrator = (Vibrator) getSystemService(Context.VIBRATOR_SERVICE);
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mVibrator.vibrate( time );
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}
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/**
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* This method is called by SDL using JNI.
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*/
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