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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-27 12:29:53 +01:00

Add vibration support and swap next/prev weapon

This commit is contained in:
a1batross 2015-12-06 13:06:26 +03:00
parent aa3e0b7416
commit 7dfb65760d
4 changed files with 22 additions and 5 deletions

View File

@ -24,10 +24,9 @@
android:hardwareAccelerated="true">
<activity android:name="in.celest.xash3d.LauncherActivity"
android:label="@string/launcher_name"
android:windowSoftInputMode="adjustResize"
>
android:windowSoftInputMode="adjustResize">
<intent-filter>
<action android:name="in.celest.xash3d.LauncherActivity"/>
<action android:name="in.celest.xash3d.LauncherActivity"/>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
</intent-filter>
@ -76,5 +75,6 @@
<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
<uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
<uses-permission android:name="android.permission.INTERNET" />
<uses-permission android:name="android.permission.VIBRATE" />
<uses-permission android:name="com.android.launcher.permission.INSTALL_SHORTCUT" />
</manifest>

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@ -32,6 +32,7 @@ import android.os.Build;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.os.Vibrator;
import android.util.Log;
import android.util.SparseArray;
import android.view.Display;
@ -77,6 +78,8 @@ public class SDLActivity extends Activity {
// If we want to separate mouse and touch events.
// This is only toggled in native code when a hint is set!
public static boolean mSeparateMouseAndTouch;
private static Vibrator mVibrator;
// Main components
protected static SDLActivity mSingleton;
@ -136,6 +139,7 @@ public class SDLActivity extends Activity {
// The static nature of the singleton and Android quirkyness force us to initialize everything here
// Otherwise, when exiting the app and returning to it, these variables *keep* their pre exit values
mSingleton = null;
mVibrator = null;
mSurface = null;
mTextEdit = null;
mLayout = null;
@ -174,7 +178,7 @@ public class SDLActivity extends Activity {
// So we can call stuff from static callbacks
mSingleton = this;
mPref = this.getSharedPreferences("engine", 0);
mUseControls = mPref.getBoolean("controls", false);
mUseControls = mPref.getBoolean("controls", true);
mUseVolume = mPref.getBoolean("usevolume", false);
// Load shared libraries
String errorMsgBrokenLib = "";
@ -261,6 +265,8 @@ public class SDLActivity extends Activity {
return;
}
mVibrator.cancel();
SDLActivity.handlePause();
}
@ -308,6 +314,8 @@ public class SDLActivity extends Activity {
protected void onDestroy() {
Log.v("SDL", "onDestroy()");
mVibrator.cancel();
if (SDLActivity.mBrokenLibraries) {
super.onDestroy();
// Reset everything in case the user re opens the app
@ -499,7 +507,16 @@ public class SDLActivity extends Activity {
public static void flipBuffers() {
SDLActivity.nativeFlipBuffers();
}
/**
* This method is called by Xash3D engine using JNI
*/
public void vibrate( short time ) {
mVibrator = (Vibrator) getSystemService(Context.VIBRATOR_SERVICE);
mVibrator.vibrate( time );
}
/**
* This method is called by SDL using JNI.
*/