server: add sv_autosave cvar

This commit is contained in:
fgsfds 2021-05-28 20:12:01 +03:00 committed by Alibek Omarov
parent 7eb94c0fb2
commit 81a6f91a1b
3 changed files with 5 additions and 1 deletions

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@ -433,6 +433,7 @@ extern convar_t sv_consistency;
extern convar_t sv_password;
extern convar_t sv_uploadmax;
extern convar_t sv_trace_messages;
extern convar_t sv_autosave;
extern convar_t deathmatch;
extern convar_t hostname;
extern convar_t skill;

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@ -497,7 +497,8 @@ void SV_AutoSave_f( void )
return;
}
SV_SaveGame( "autosave" );
if( Cvar_VariableInteger( "sv_autosave" ) )
SV_SaveGame( "autosave" );
}
/*

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@ -56,6 +56,7 @@ CVAR_DEFINE_AUTO( mp_logfile, "1", 0, "log multiplayer frags to console" );
CVAR_DEFINE_AUTO( sv_log_singleplayer, "0", FCVAR_ARCHIVE, "allows logging in singleplayer games" );
CVAR_DEFINE_AUTO( sv_log_onefile, "0", FCVAR_ARCHIVE, "logs server information to only one file" );
CVAR_DEFINE_AUTO( sv_trace_messages, "0", FCVAR_LATCH, "enable server usermessages tracing (good for developers)" );
CVAR_DEFINE_AUTO( sv_autosave, "1", FCVAR_ARCHIVE|FCVAR_SERVER, "enable autosaving" );
// game-related cvars
CVAR_DEFINE_AUTO( mapcyclefile, "mapcycle.txt", 0, "name of multiplayer map cycle configuration file" );
@ -939,6 +940,7 @@ void SV_Init( void )
Cvar_RegisterVariable( &sv_log_singleplayer );
Cvar_RegisterVariable( &sv_background_freeze );
Cvar_RegisterVariable( &sv_autosave );
Cvar_RegisterVariable( &mapcyclefile );
Cvar_RegisterVariable( &motdfile );