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filesystem: restore original Xash behavior with unreferenced keys in gameinfo.txt/liblist.gam
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2416635ba3
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@ -632,30 +632,23 @@ static void FS_InitGameInfo( gameinfo_t *GameInfo, const char *gamedir )
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memset( GameInfo, 0, sizeof( *GameInfo ));
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// filesystem info
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Q_strncpy( GameInfo->gamefolder, gamedir, sizeof( GameInfo->gamefolder ));
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Q_strncpy( GameInfo->basedir, "valve", sizeof( GameInfo->basedir ));
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GameInfo->falldir[0] = 0;
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Q_strncpy( GameInfo->startmap, "c0a0", sizeof( GameInfo->startmap ));
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Q_strncpy( GameInfo->trainmap, "t0a0", sizeof( GameInfo->trainmap ));
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Q_strncpy( GameInfo->title, "New Game", sizeof( GameInfo->title ));
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GameInfo->version = 1.0f;
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// .dll pathes
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Q_strncpy( GameInfo->gamefolder, gamedir, sizeof( GameInfo->gamefolder ));
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Q_strncpy( GameInfo->basedir, fs_basedir, sizeof( GameInfo->basedir ));
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Q_strncpy( GameInfo->sp_entity, "info_player_start", sizeof( GameInfo->sp_entity ));
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Q_strncpy( GameInfo->mp_entity, "info_player_deathmatch", sizeof( GameInfo->mp_entity ));
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Q_strncpy( GameInfo->startmap, "newmap", sizeof( GameInfo->startmap ));
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Q_strncpy( GameInfo->dll_path, "cl_dlls", sizeof( GameInfo->dll_path ));
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Q_strncpy( GameInfo->game_dll, "dlls/hl.dll", sizeof( GameInfo->game_dll ));
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Q_strncpy( GameInfo->game_dll_linux, "dlls/hl.so", sizeof( GameInfo->game_dll_linux ));
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Q_strncpy( GameInfo->game_dll_osx, "dlls/hl.dylib", sizeof( GameInfo->game_dll_osx ));
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// .ico path
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Q_strncpy( GameInfo->iconpath, "game.ico", sizeof( GameInfo->iconpath ));
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Q_strncpy( GameInfo->sp_entity, "info_player_start", sizeof( GameInfo->sp_entity ));
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Q_strncpy( GameInfo->mp_entity, "info_player_deathmatch", sizeof( GameInfo->mp_entity ));
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GameInfo->max_edicts = DEFAULT_MAX_EDICTS; // default value if not specified
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GameInfo->max_tents = 500;
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GameInfo->max_beams = 128;
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GameInfo->max_particles = 4096;
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GameInfo->version = 1.0f;
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}
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static void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qboolean isGameInfo )
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