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engine: imagelib: add LUMP_TEXGAMMA palette kind to only pass HL textures through texgamma, not Quake
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@ -108,12 +108,13 @@ typedef struct imglib_s
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enum
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{
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LUMP_NORMAL = 0, // no alpha
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LUMP_MASKED, // 1-bit alpha channel masked texture
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LUMP_GRADIENT, // gradient image (decals)
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LUMP_EXTENDED, // bmp images have extened palette with alpha-channel
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LUMP_HALFLIFE, // get predefined half-life palette
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LUMP_QUAKE1 // get predefined quake palette
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LUMP_NORMAL = 0, // no alpha
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LUMP_MASKED, // 1-bit alpha channel masked texture
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LUMP_GRADIENT, // gradient image (decals)
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LUMP_EXTENDED, // bmp images have extened palette with alpha-channel
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LUMP_HALFLIFE, // get predefined half-life palette
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LUMP_QUAKE1, // get predefined quake palette
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LUMP_TEXGAMMA, // apply texgamma on top of palette, for half-life mips
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};
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enum
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@ -293,9 +293,18 @@ static void Image_SetPalette( const byte *pal, uint *d_table )
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case LUMP_NORMAL:
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for( i = 0; i < 256; i++ )
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{
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rgba[0] = TextureToGamma( pal[i*3+0] );
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rgba[1] = TextureToGamma( pal[i*3+1] );
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rgba[2] = TextureToGamma( pal[i*3+2] );
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memcpy( rgba, &pal[i * 3], 3 );
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rgba[3] = 0xFF;
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memcpy( &uirgba, rgba, sizeof( uirgba ));
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d_table[i] = uirgba;
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}
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break;
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case LUMP_TEXGAMMA:
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for( i = 0; i < 256; i++ )
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{
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rgba[0] = TextureToGamma( pal[i * 3 + 0] );
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rgba[1] = TextureToGamma( pal[i * 3 + 1] );
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rgba[2] = TextureToGamma( pal[i * 3 + 2] );
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rgba[3] = 0xFF;
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memcpy( &uirgba, rgba, sizeof( uirgba ));
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d_table[i] = uirgba;
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@ -427,8 +427,18 @@ qboolean Image_LoadMIP( const char *name, const byte *buffer, fs_offset_t filesi
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}
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if( pal_type == PAL_QUAKE1 )
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{
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SetBits( image.flags, IMAGE_QUAKEPAL );
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rendermode = LUMP_NORMAL;
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// if texture was converted from quake to half-life with no palette changes
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// then applying texgamma might make it too dark or even outright broken
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rendermode = LUMP_NORMAL;
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}
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else
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{
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// half-life mips need texgamma applied
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rendermode = LUMP_TEXGAMMA;
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}
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}
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Image_GetPaletteLMP( pal, rendermode );
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