mirror of https://github.com/FWGS/xash3d-fwgs
ref_gl: add missing HACKS_RELATED_HLMODS define, lost after renderer split
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@ -93,6 +93,8 @@ extern poolhandle_t r_temppool;
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#define CULL_VISFRAME 3 // culled by PVS
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#define CULL_OTHER 4 // culled by other reason
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#define HACKS_RELATED_HLMODS // some HL-mods works differently under Xash and can't be fixed without some hacks at least at current time
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typedef struct gltexture_s
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{
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char name[256]; // game path, including extension (can be store image programs)
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