engine: sdl: fix mouse activated when focus gained but not game is active

This commit is contained in:
Alibek Omarov 2022-01-28 01:20:14 +03:00
parent 1bf08cc2c3
commit 89baa633c8
1 changed files with 10 additions and 2 deletions

View File

@ -340,7 +340,11 @@ static void SDLash_ActiveEvent( int gain )
if( gain )
{
host.status = HOST_FRAME;
IN_ActivateMouse( );
if( cls.key_dest == key_game )
{
IN_ActivateMouse( );
}
if( dma.initialized && snd_mute_losefocus.value )
{
SNDDMA_Activate( true );
@ -360,7 +364,11 @@ static void SDLash_ActiveEvent( int gain )
}
#endif
host.status = HOST_NOFOCUS;
IN_DeactivateMouse();
if( cls.key_dest == key_game )
{
IN_DeactivateMouse();
}
if( dma.initialized && snd_mute_losefocus.value )
{
SNDDMA_Activate( false );