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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-12-22 17:01:14 +01:00

scripts: try to workaround mingw bug by adding sse2

This commit is contained in:
Alibek Omarov 2019-03-21 17:47:16 +03:00
parent 59f3b63e0a
commit 8abbef8dbd
2 changed files with 5 additions and 5 deletions

View File

@ -6,8 +6,8 @@
cd $TRAVIS_BUILD_DIR
export CC="ccache i686-w64-mingw32-gcc"
export CXX="ccache i686-w64-mingw32-g++"
export CFLAGS="-static-libgcc -no-pthread"
export CXXFLAGS="-static-libgcc -static-libstdc++ -no-pthread"
export CFLAGS="-static-libgcc -no-pthread -msse2" # add sse2 to workaround mingw multiple definition of MemoryBarrier bug
export CXXFLAGS="-static-libgcc -static-libstdc++ -no-pthread -msse2"
export LDFLAGS="-static-libgcc -static-libstdc++ -no-pthread"
export LINKFLAGS="-static-libgcc -static-libstdc++ -no-pthread"
export WINRC="i686-w64-mingw32-windres"

View File

@ -30,7 +30,7 @@ SUBDIRS = [
Subproject('public', dedicated=False),
Subproject('engine', dedicated=False),
Subproject('game_launch', singlebin=True),
Subproject('ref_gl'),
Subproject('ref_gl'),
Subproject('mainui'),
Subproject('vgui_support'),
]
@ -170,8 +170,8 @@ def configure(conf):
# indicate if we are packaging for Linux/BSD
if(not conf.options.WIN_INSTALL and
conf.env.DEST_OS != 'win32' and
if(not conf.options.WIN_INSTALL and
conf.env.DEST_OS != 'win32' and
conf.env.DEST_OS != 'darwin'):
conf.env.LIBDIR = conf.env.BINDIR = '${PREFIX}/lib/xash3d'
else: