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https://github.com/FWGS/xash3d-fwgs
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scripts: try to workaround mingw bug by adding sse2
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@ -6,8 +6,8 @@
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cd $TRAVIS_BUILD_DIR
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export CC="ccache i686-w64-mingw32-gcc"
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export CXX="ccache i686-w64-mingw32-g++"
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export CFLAGS="-static-libgcc -no-pthread"
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export CXXFLAGS="-static-libgcc -static-libstdc++ -no-pthread"
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export CFLAGS="-static-libgcc -no-pthread -msse2" # add sse2 to workaround mingw multiple definition of MemoryBarrier bug
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export CXXFLAGS="-static-libgcc -static-libstdc++ -no-pthread -msse2"
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export LDFLAGS="-static-libgcc -static-libstdc++ -no-pthread"
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export LINKFLAGS="-static-libgcc -static-libstdc++ -no-pthread"
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export WINRC="i686-w64-mingw32-windres"
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6
wscript
6
wscript
@ -30,7 +30,7 @@ SUBDIRS = [
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Subproject('public', dedicated=False),
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Subproject('engine', dedicated=False),
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Subproject('game_launch', singlebin=True),
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Subproject('ref_gl'),
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Subproject('ref_gl'),
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Subproject('mainui'),
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Subproject('vgui_support'),
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]
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@ -170,8 +170,8 @@ def configure(conf):
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# indicate if we are packaging for Linux/BSD
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if(not conf.options.WIN_INSTALL and
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conf.env.DEST_OS != 'win32' and
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if(not conf.options.WIN_INSTALL and
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conf.env.DEST_OS != 'win32' and
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conf.env.DEST_OS != 'darwin'):
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conf.env.LIBDIR = conf.env.BINDIR = '${PREFIX}/lib/xash3d'
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else:
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