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utils: mdldec: fix of masked_solid texture flag
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@ -224,10 +224,12 @@ static void WriteTextureRenderMode( FILE *fp )
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fprintf( fp, "$texrendermode \"%s\" \"additive\" \n", texture->name );
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if( texture->flags & STUDIO_NF_MASKED )
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fprintf( fp, "$texrendermode \"%s\" \"masked\" \n", texture->name );
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if( texture->flags & ( STUDIO_NF_MASKED | STUDIO_NF_ALPHASOLID ) )
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fprintf( fp, "$texrendermode \"%s\" \"masked_solid\" \n", texture->name ); // xash3d extension
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{
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if( texture->flags & STUDIO_NF_ALPHASOLID )
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fprintf( fp, "$texrendermode \"%s\" \"masked_solid\" \n", texture->name ); // xash3d extension
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else
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fprintf( fp, "$texrendermode \"%s\" \"masked\" \n", texture->name );
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}
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if( texture->flags & STUDIO_NF_TWOSIDE )
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fprintf( fp, "$texrendermode \"%s\" \"twoside\" \n", texture->name );
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