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filesystem: simplify ambient number bound check
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@ -861,7 +861,7 @@ static void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, cons
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{
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int ambientNum = Q_atoi( token + 7 );
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if( ambientNum < 0 || ambientNum > ( NUM_AMBIENTS - 1 ))
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if( ambientNum < 0 || ambientNum >= NUM_AMBIENTS )
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ambientNum = 0;
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pfile = COM_ParseFile( pfile, GameInfo->ambientsound[ambientNum],
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sizeof( GameInfo->ambientsound[ambientNum] ));
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