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engine: client: vgui: enable texturing in VGUI by default, just in case reset color too
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@ -50,7 +50,9 @@ static CVAR_DEFINE_AUTO( vgui_utf8, "0", FCVAR_ARCHIVE, "enable utf-8 support fo
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static void GAME_EXPORT VGUI_DrawInit( void )
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{
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memset( vgui.textures, 0, sizeof( vgui.textures ));
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memset( vgui.color, 0, sizeof( vgui.color ));
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vgui.texture_id = vgui.bound_texture = 0;
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vgui.enable_texture = true;
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}
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static void GAME_EXPORT VGUI_DrawShutdown( void )
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