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mirror of https://github.com/FWGS/xash3d-fwgs synced 2024-11-22 01:45:19 +01:00

filesystem: add XASH_ANDROID_ASSETS macro for aassets switch

This commit is contained in:
mittorn 2023-12-16 23:31:00 +03:00
parent 1bb168b33f
commit 91101c4f00
3 changed files with 9 additions and 5 deletions

View File

@ -181,6 +181,10 @@ Default build-depended cvar and constant values
#define XASH_INTERNAL_GAMELIBS
#endif // XASH_ANDROID || XASH_IOS || XASH_EMSCRIPTEN
#if XASH_ANDROID && XASH_SDL
#define XASH_ANDROID_ASSETS 1
#endif
// Defaults
#ifndef DEFAULT_TOUCH_ENABLE
#define DEFAULT_TOUCH_ENABLE "0"

View File

@ -15,7 +15,7 @@ GNU General Public License for more details.
#include "port.h"
#if XASH_ANDROID && XASH_SDL
#if XASH_ANDROID_ASSETS
#include <sys/types.h>
#include <sys/stat.h>
@ -324,4 +324,4 @@ void FS_InitAndroid( void )
jni.getAssets = (*jni.env)->GetMethodID( jni.env, jni.activity_class, "getAssets", "(Z)Landroid/content/res/AssetManager;" );
}
#endif // XASH_ANDROID
#endif // XASH_ANDROID_ASSETS

View File

@ -72,7 +72,7 @@ const fs_archive_t g_archives[] =
static const fs_archive_t g_directory_archive =
{ NULL, SEARCHPATH_PLAIN, FS_AddDir_Fullpath, false };
#if XASH_ANDROID && XASH_SDL
#if XASH_ANDROID_ASSETS
static const fs_archive_t g_android_archive =
{ NULL, SEARCHPATH_ANDROID_ASSETS, FS_AddAndroidAssets_Fullpath, false };
#endif
@ -406,7 +406,7 @@ void FS_AddGameDirectory( const char *dir, uint flags )
stringlistfreecontents( &list );
#if XASH_ANDROID && XASH_SDL
#if XASH_ANDROID_ASSETS
FS_AddArchive_Fullpath( &g_android_archive, dir, flags );
#endif
@ -1441,7 +1441,7 @@ qboolean FS_InitStdio( qboolean unused_set_to_true, const char *rootdir, const c
FS_InitMemory();
#if XASH_ANDROID && XASH_SDL
#if XASH_ANDROID_ASSETS
FS_InitAndroid();
#endif