mirror of
https://github.com/FWGS/xash3d-fwgs
synced 2025-01-05 15:45:42 +01:00
ref: gl: added gl_fog cvar for better GoldSrc compatibility
This commit is contained in:
parent
0db2597d1e
commit
9244bdc7db
@ -783,6 +783,7 @@ extern convar_t gl_test; // cvar to testify new effects
|
||||
extern convar_t gl_msaa;
|
||||
extern convar_t gl_stencilbits;
|
||||
extern convar_t gl_overbright;
|
||||
extern convar_t gl_fog;
|
||||
|
||||
extern convar_t r_lighting_extended;
|
||||
extern convar_t r_lighting_ambient;
|
||||
|
@ -20,6 +20,7 @@ CVAR_DEFINE_AUTO( gl_test, "0", 0, "engine developer cvar for quick testing new
|
||||
CVAR_DEFINE_AUTO( gl_msaa, "1", FCVAR_GLCONFIG, "enable or disable multisample anti-aliasing" );
|
||||
CVAR_DEFINE_AUTO( gl_stencilbits, "8", FCVAR_GLCONFIG|FCVAR_READ_ONLY, "pixelformat stencil bits (0 - auto)" );
|
||||
CVAR_DEFINE_AUTO( gl_overbright, "1", FCVAR_GLCONFIG, "overbrights" );
|
||||
CVAR_DEFINE_AUTO( gl_fog, "1", FCVAR_GLCONFIG, "allow for rendering fog using built-in OpenGL fog implementation" );
|
||||
CVAR_DEFINE_AUTO( r_lighting_extended, "1", FCVAR_GLCONFIG, "allow to get lighting from world and bmodels" );
|
||||
CVAR_DEFINE_AUTO( r_lighting_ambient, "0.3", FCVAR_GLCONFIG, "map ambient lighting scale" );
|
||||
CVAR_DEFINE_AUTO( r_detailtextures, "1", FCVAR_GLCONFIG, "enable detail textures support" );
|
||||
@ -1208,6 +1209,7 @@ static void GL_InitCommands( void )
|
||||
gEngfuncs.Cvar_RegisterVariable( &gl_stencilbits );
|
||||
gEngfuncs.Cvar_RegisterVariable( &gl_round_down );
|
||||
gEngfuncs.Cvar_RegisterVariable( &gl_overbright );
|
||||
gEngfuncs.Cvar_RegisterVariable( &gl_fog );
|
||||
|
||||
// these cvar not used by engine but some mods requires this
|
||||
gEngfuncs.Cvar_RegisterVariable( &gl_polyoffset );
|
||||
|
@ -44,7 +44,7 @@ void R_AllowFog( qboolean allowed )
|
||||
{
|
||||
if( allowed )
|
||||
{
|
||||
if( glState.isFogEnabled )
|
||||
if( glState.isFogEnabled && gl_fog.value )
|
||||
pglEnable( GL_FOG );
|
||||
}
|
||||
else
|
||||
@ -800,7 +800,8 @@ R_DrawFog
|
||||
*/
|
||||
void R_DrawFog( void )
|
||||
{
|
||||
if( !RI.fogEnabled ) return;
|
||||
if( !RI.fogEnabled || !gl_fog.value )
|
||||
return;
|
||||
|
||||
pglEnable( GL_FOG );
|
||||
if( ENGINE_GET_PARM( PARM_QUAKE_COMPATIBLE ))
|
||||
|
@ -263,7 +263,7 @@ enables global fog on the level
|
||||
void TriFog( float flFogColor[3], float flStart, float flEnd, int bOn )
|
||||
{
|
||||
// overrided by internal fog
|
||||
if( RI.fogEnabled ) return;
|
||||
if( RI.fogEnabled || !gl_fog.value ) return;
|
||||
RI.fogCustom = bOn;
|
||||
|
||||
// check for invalid parms
|
||||
|
Loading…
Reference in New Issue
Block a user