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ref_soft: remove leftover debug volatile
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@ -240,9 +240,9 @@ TriTexCoord2f
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=============
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*/
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void GAME_EXPORT TriTexCoord2f( volatile float u, volatile float v )
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void GAME_EXPORT TriTexCoord2f( float u, float v )
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{
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volatile double u1 = 0, v1 = 0;
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double u1 = 0, v1 = 0;
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u = fmodf(u, 10);
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v = fmodf(v, 10);
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if( u < 1000 && u > -1000 )
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