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engine: client: minor refactoring, turn quake stats into an enum
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@ -22,22 +22,24 @@ GNU General Public License for more details.
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#include "hltv.h"
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#include "input.h"
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#define STAT_HEALTH 0
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#define STAT_FRAGS 1
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#define STAT_WEAPON 2
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#define STAT_AMMO 3
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#define STAT_ARMOR 4
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#define STAT_WEAPONFRAME 5
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#define STAT_SHELLS 6
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#define STAT_NAILS 7
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#define STAT_ROCKETS 8
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#define STAT_CELLS 9
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#define STAT_ACTIVEWEAPON 10
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#define STAT_TOTALSECRETS 11
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#define STAT_TOTALMONSTERS 12
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#define STAT_SECRETS 13 // bumped on client side by svc_foundsecret
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#define STAT_MONSTERS 14 // bumped by svc_killedmonster
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#define MAX_STATS 32
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enum {
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STAT_HEALTH = 0,
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STAT_FRAGS,
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STAT_WEAPON,
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STAT_AMMO,
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STAT_ARMOR,
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STAT_WEAPONFRAME,
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STAT_SHELLS,
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STAT_NAILS,
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STAT_ROCKETS,
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STAT_CELLS,
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STAT_ACTIVEWEAPON,
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STAT_TOTALSECRETS,
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STAT_TOTALMONSTERS,
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STAT_SECRETS, // bumped on client side by svc_foundsecret
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STAT_MONSTERS, // bumped by svc_killedmonster
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MAX_STATS = 32,
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};
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static char cmd_buf[8192];
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static char msg_buf[8192];
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