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# Xash3D FWGS Engine
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Xash3D FWGS is a fork of Xash3D Engine by Unkle Mike.
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```
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Xash3D is a game engine, aimed to provide compatibility with Half-Life Engine,
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as well as to give game developers well known workflow and extend it.
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Read more about Xash3D on ModDB: https://www.moddb.com/engines/xash3d-engine
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```
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## Fork features
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* HLSDK 2.4 support.
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* Crossplatform: officially supported x86 and ARM on Windows/Linux/BSD/macOS/Android/iOS/Haiku.
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* Modern compilers support, say no more to VC6.
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* Better multiplayer support: multiple master servers, headless dedicated server.
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* Mobility API, which allows better game integration on mobile devices(vibration, touch controls)
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* Different input methods: touch, gamepad and classic mouse & keyboard.
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* TrueType font rendering, as a part of mainui_cpp.
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* A set of small improvements, without broken compatibility.
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## Planned fork features
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* Voice support
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* Multiple renderers support(OpenGL, GLES, Vulkan, software)
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## Contributing
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* Before sending an issue, check if someone already reported your issue. Make sure you're following "How To Ask Questions The Smart Way" guide by Eric Steven Raymond. Read more: http://www.catb.org/~esr/faqs/smart-questions.html
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* Before sending a PR, check if you followed our coding guide in CODING_STYLE.md file.
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## Build instructions
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We are using Waf build system. If you have some Waf-related questions, I recommend you to read https://waf.io/book/
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1) Clone this repository: `git clone --recursive https://github.com/FWGS/xash3d-fwgs`
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2) Examine which build options are available: `waf --help`
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3) Configure build: `waf configure`
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4) Compile: `waf build`
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5) Install(optional): `waf install`
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## Running
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1) Copy libraries and main executable somewhere, if you're skipped installation stage.
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2) Copy game files to same directory
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3) Run `xash3d.exe`/`xash3d.sh`/`xash3d` depending on which platform you're using.
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For additional info, run Xash3D with `-help` command line key.
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