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ref: soft: do not register cl_righthand cvar

This commit is contained in:
Alibek Omarov 2023-09-29 13:45:15 +03:00
parent bfe17fa241
commit 95f87e24ee

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@ -3711,9 +3711,6 @@ void GAME_EXPORT CL_InitStudioAPI( void )
// trying to grab them from client.dll
cl_righthand = gEngfuncs.pfnGetCvarPointer( "cl_righthand", 0 );
if( cl_righthand == NULL )
cl_righthand = gEngfuncs.Cvar_Get( "cl_righthand", "0", FCVAR_ARCHIVE, "flip viewmodel (left to right)" );
// Xash will be used internal StudioModelRenderer
if( gEngfuncs.pfnGetStudioModelInterface( STUDIO_INTERFACE_VERSION, &pStudioDraw, &gStudioAPI ))
return;