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https://github.com/FWGS/xash3d-fwgs
synced 2024-11-22 01:45:19 +01:00
engine: move debug hulls rendering from renderer, implement through TriAPI
Bump RefAPI version to 9.
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d3adcf3185
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@ -1,6 +1,8 @@
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/*
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mod_dbghulls.c - loading & handling world and brushmodels
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Copyright (C) 2016 Uncle Mike
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Copyright (C) 2005 Kevin Shanahan
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Copyright (C) 1996-1997 Id Software, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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@ -659,7 +661,7 @@ static void make_hull_windings( hull_t *hull, hull_model_t *model )
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Con_Reportf( "%i hull polys\n", model->num_polys );
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}
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void Mod_InitDebugHulls( model_t *loadmodel )
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static void Mod_InitDebugHulls( model_t *loadmodel )
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{
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int i;
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@ -675,14 +677,14 @@ void Mod_InitDebugHulls( model_t *loadmodel )
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}
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}
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void Mod_CreatePolygonsForHull( int hullnum )
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static void Mod_CreatePolygonsForHull( int hullnum )
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{
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model_t *mod = cl.worldmodel;
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double start, end;
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char name[8];
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int i;
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if( hullnum < 1 || hullnum > 3 )
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if( hullnum < 0 || hullnum > 3 )
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return;
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if( !world.num_hull_models )
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@ -704,6 +706,59 @@ void Mod_CreatePolygonsForHull( int hullnum )
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Con_Printf( "build time %.3f secs\n", end - start );
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}
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static void R_DrawHull( hull_model_t *hull )
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{
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winding_t *poly;
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ref.dllFuncs.GL_Bind( XASH_TEXTURE0, R_GetBuiltinTexture( REF_WHITE_TEXTURE ));
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ref.dllFuncs.TriRenderMode( kRenderNormal );
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list_for_each_entry( poly, &hull->polys, chain )
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{
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int i;
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srand((unsigned int)poly );
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ref.dllFuncs.Color4ub( rand() & 255, rand() & 255, rand() & 255, 255 );
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ref.dllFuncs.Begin( TRI_POLYGON );
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for( i = 0; i < poly->numpoints; i++ )
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ref.dllFuncs.Vertex3fv( poly->p[i] );
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ref.dllFuncs.End();
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}
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}
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void R_DrawWorldHull( void )
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{
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if( r_showhull.value <= 0.0f )
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return;
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if( FBitSet( r_showhull.flags, FCVAR_CHANGED ))
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{
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int val = r_showhull.value;
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if( val > 3 ) val = 0;
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Mod_CreatePolygonsForHull( val );
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ClearBits( r_showhull.flags, FCVAR_CHANGED );
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}
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R_DrawHull( &world.hull_models[0] );
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}
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void R_DrawModelHull( model_t *mod )
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{
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int i;
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if( r_showhull.value <= 0.0f )
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return;
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if( !mod || mod->name[0] != '*' )
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return;
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i = atoi( mod->name + 1 );
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if( i < 1 || i >= world.num_hull_models )
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return;
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R_DrawHull( &world.hull_models[i] );
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}
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void Mod_ReleaseHullPolygons( void )
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{
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int i;
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@ -342,7 +342,8 @@ static const ref_api_t gEngfuncs =
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Mod_SampleSizeForFace,
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Mod_BoxVisible,
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Mod_PointInLeaf,
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Mod_CreatePolygonsForHull,
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R_DrawWorldHull,
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R_DrawModelHull,
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R_StudioGetAnim,
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pfnStudioEvent,
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@ -182,8 +182,8 @@ void Mod_PrintWorldStats_f( void );
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//
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// mod_dbghulls.c
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//
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void Mod_InitDebugHulls( model_t *mod );
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void Mod_CreatePolygonsForHull( int hullnum );
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void R_DrawWorldHull( void );
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void R_DrawModelHull( model_t *mod );
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void Mod_ReleaseHullPolygons( void );
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//
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@ -51,7 +51,9 @@ GNU General Public License for more details.
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// PARM_SKY_SPHERE and PARM_SURF_SAMPLESIZE are now handled at engine side.
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// VGUI rendering code is mostly moved back to engine.
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// Implemented texture replacement.
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#define REF_API_VERSION 8
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// 9. Removed gamma functions. Renderer is supposed to get them through PARM_GET_*_PTR.
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// Move hulls rendering back to engine
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#define REF_API_VERSION 9
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#define TF_SKY (TF_SKYSIDE|TF_NOMIPMAP|TF_ALLOW_NEAREST)
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#define TF_FONT (TF_NOMIPMAP|TF_CLAMP|TF_ALLOW_NEAREST)
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@ -344,7 +346,8 @@ typedef struct ref_api_s
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int (*Mod_SampleSizeForFace)( const struct msurface_s *surf );
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qboolean (*Mod_BoxVisible)( const vec3_t mins, const vec3_t maxs, const byte *visbits );
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mleaf_t *(*Mod_PointInLeaf)( const vec3_t p, mnode_t *node );
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void (*Mod_CreatePolygonsForHull)( int hullnum );
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void (*R_DrawWorldHull)( void );
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void (*R_DrawModelHull)( model_t *mod );
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// studio models
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void *(*R_StudioGetAnim)( studiohdr_t *m_pStudioHeader, model_t *m_pSubModel, mstudioseqdesc_t *pseqdesc );
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@ -1,93 +0,0 @@
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/*
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gl_dbghulls.c - loading & handling world and brushmodels
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Copyright (C) 2016 Uncle Mike
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#include "gl_local.h"
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#include "mod_local.h"
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#define list_entry( ptr, type, member ) \
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((type *)((char *)(ptr) - (size_t)(&((type *)0)->member)))
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// iterate over each entry in the list
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#define list_for_each_entry( pos, head, member ) \
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for( pos = list_entry( (head)->next, winding_t, member ); \
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&pos->member != (head); \
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pos = list_entry( pos->member.next, winding_t, member ))
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// REFTODO: rewrite in triapi
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void R_DrawWorldHull( void )
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{
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hull_model_t *hull;
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winding_t *poly;
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int i;
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if( FBitSet( r_showhull->flags, FCVAR_CHANGED ))
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{
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int val = bound( 0, (int)r_showhull->value, 3 );
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if( val ) gEngfuncs.Mod_CreatePolygonsForHull( val );
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ClearBits( r_showhull->flags, FCVAR_CHANGED );
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}
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if( !r_showhull->value )
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return;
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hull = &tr.world->hull_models[0];
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pglDisable( GL_TEXTURE_2D );
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list_for_each_entry( poly, &hull->polys, chain )
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{
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srand((unsigned int)poly);
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pglColor3f( rand() % 256 / 255.0, rand() % 256 / 255.0, rand() % 256 / 255.0 );
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pglBegin( GL_POLYGON );
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for( i = 0; i < poly->numpoints; i++ )
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pglVertex3fv( poly->p[i] );
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pglEnd();
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}
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pglEnable( GL_TEXTURE_2D );
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}
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void R_DrawModelHull( void )
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{
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hull_model_t *hull;
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winding_t *poly;
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int i;
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if( !r_showhull->value )
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return;
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if( !RI.currentmodel || RI.currentmodel->name[0] != '*' )
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return;
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i = atoi( RI.currentmodel->name + 1 );
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if( i < 1 || i >= tr.world->num_hull_models )
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return;
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hull = &tr.world->hull_models[i];
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pglPolygonOffset( 1.0f, 2.0 );
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pglEnable( GL_POLYGON_OFFSET_FILL );
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pglDisable( GL_TEXTURE_2D );
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list_for_each_entry( poly, &hull->polys, chain )
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{
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srand((unsigned int)poly);
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pglColor3f( rand() % 256 / 255.0, rand() % 256 / 255.0, rand() % 256 / 255.0 );
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pglBegin( GL_POLYGON );
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for( i = 0; i < poly->numpoints; i++ )
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pglVertex3fv( poly->p[i] );
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pglEnd();
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}
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pglEnable( GL_TEXTURE_2D );
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pglDisable( GL_POLYGON_OFFSET_FILL );
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}
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@ -1745,7 +1745,12 @@ void R_DrawBrushModel( cl_entity_t *e )
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pglAlphaFunc( GL_GREATER, DEFAULT_ALPHATEST );
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pglDisable( GL_BLEND );
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pglDepthMask( GL_TRUE );
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R_DrawModelHull(); // draw before restore
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pglPolygonOffset( 1.0f, 2.0f );
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pglEnable( GL_POLYGON_OFFSET_FILL );
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gEngfuncs.R_DrawModelHull( clmodel ); // draw before restore
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pglDisable( GL_POLYGON_OFFSET_FILL );
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R_LoadIdentity(); // restore worldmatrix
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}
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@ -3626,7 +3631,7 @@ void R_DrawWorld( void )
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R_DrawTriangleOutlines ();
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R_DrawWorldHull();
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gEngfuncs.R_DrawWorldHull();
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}
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/*
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