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https://github.com/FWGS/xash3d-fwgs
synced 2024-11-22 09:56:22 +01:00
public: use standard uint32_t in place of dword
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@ -22,7 +22,7 @@ GNU General Public License for more details.
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#define CRC32_INIT_VALUE 0xFFFFFFFFUL
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#define CRC32_XOR_VALUE 0xFFFFFFFFUL
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static const dword crc32table[NUM_BYTES] =
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static const uint32_t crc32table[NUM_BYTES] =
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{
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0x00000000, 0x77073096, 0xee0e612c, 0x990951ba,
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0x076dc419, 0x706af48f, 0xe963a535, 0x9e6495a3,
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@ -90,26 +90,26 @@ static const dword crc32table[NUM_BYTES] =
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0xb40bbe37, 0xc30c8ea1, 0x5a05df1b, 0x2d02ef8d
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};
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void GAME_EXPORT CRC32_Init( dword *pulCRC )
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void GAME_EXPORT CRC32_Init( uint32_t *pulCRC )
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{
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*pulCRC = CRC32_INIT_VALUE;
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}
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dword GAME_EXPORT CRC32_Final( dword pulCRC )
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uint32_t GAME_EXPORT CRC32_Final( uint32_t pulCRC )
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{
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return pulCRC ^ CRC32_XOR_VALUE;
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}
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void GAME_EXPORT CRC32_ProcessByte( dword *pulCRC, byte ch )
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void GAME_EXPORT CRC32_ProcessByte( uint32_t *pulCRC, byte ch )
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{
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dword ulCrc = *pulCRC;
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uint32_t ulCrc = *pulCRC;
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*pulCRC = crc32table[((byte)ulCrc ^ ch)] ^ (ulCrc >> 8);
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}
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void GAME_EXPORT CRC32_ProcessBuffer( dword *pulCRC, const void *pBuffer, int nBuffer )
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void GAME_EXPORT CRC32_ProcessBuffer( uint32_t *pulCRC, const void *pBuffer, int nBuffer )
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{
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dword ulCrc = *pulCRC, tmp;
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uint32_t ulCrc = *pulCRC, tmp;
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byte *pb = (byte *)pBuffer;
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while( nBuffer >= sizeof( uint64_t ))
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@ -159,7 +159,7 @@ For proxy protecting
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*/
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byte CRC32_BlockSequence( byte *base, int length, int sequence )
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{
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dword CRC;
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uint32_t CRC;
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char *ptr;
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char buffer[64];
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@ -26,12 +26,11 @@ typedef struct
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uint in[16];
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} MD5Context_t;
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void CRC32_Init( dword *pulCRC );
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void CRC32_Init( uint32_t *pulCRC );
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byte CRC32_BlockSequence( byte *base, int length, int sequence );
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void CRC32_ProcessBuffer( dword *pulCRC, const void *pBuffer, int nBuffer );
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void CRC32_ProcessByte( dword *pulCRC, byte ch );
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dword CRC32_Final( dword pulCRC );
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void CRC32_ProcessBuffer( uint32_t *pulCRC, const void *pBuffer, int nBuffer );
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void CRC32_ProcessByte( uint32_t *pulCRC, byte ch );
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uint32_t CRC32_Final( uint32_t pulCRC );
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void MD5Init( MD5Context_t *ctx );
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void MD5Update( MD5Context_t *ctx, const byte *buf, uint len );
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void MD5Final( byte digest[16], MD5Context_t *ctx );
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