Documentation: gameinfo: clarify internal_vgui_support is intended to be used only for developers and that it's required for PrimeXT

This commit is contained in:
Alibek Omarov 2023-07-02 08:14:26 +03:00
parent 5661766c79
commit 9977cb20c0
1 changed files with 1 additions and 1 deletions

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@ -73,7 +73,7 @@ These strings are specific to Xash3D FWGS.
| `autosave_aged_count` | integer | 2 | Auto saves limit used in saves rotation |
| `gamedll_linux` | string | Generated from `gamedll` | Game server DLL for 32-bit x86 Linux (see LibraryNaming.md for details) |
| `gamedll_osx` | string | Generated from `gamedll` | Game server DLL for 32-bit x86 macOS (see LibraryNaming.md for details) |
| `internal_vgui_support` | boolean | 0 | When set to 1, the engine will not load vgui_support DLL, as VGUI support is done (or intentionally ignored) on the game side. |
| `internal_vgui_support` | boolean | 0 | Only for programmers! Required to be set as 1 for PrimeXT!<br>When set to 1, the engine will not load vgui_support DLL, as VGUI support is done (or intentionally ignored) on the game side. |
| `render_picbutton_text` | boolean | 0 | When set to 1, the UI will not use prerendered `btns_main.bmp` and dynamically render them instead |
| `quicksave_aged_count` | integer | 2 | Quick saves limit used in saves rotation |