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filesystem: fix updating gameinfo.txt from rodir
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3f724b6b17
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@ -1078,29 +1078,39 @@ static qboolean FS_ParseGameInfo( const char *gamedir, gameinfo_t *GameInfo )
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roGameInfoTime = FS_SysFileTime( gameinfo_ro );
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rwGameInfoTime = FS_SysFileTime( gameinfo_path );
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// if rodir's liblist.gam newer than rwdir's gameinfo.txt, then convert it
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if( roLibListTime > rwGameInfoTime )
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{
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haveUpdate = FS_ConvertGameInfo( gamedir, gameinfo_path, liblist_ro );
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}
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// if rodir's gameinfo.txt newer than rwdir's gameinfo.txt, just copy the file
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else if( roGameInfoTime > rwGameInfoTime )
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{
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fs_offset_t len;
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char *afile_ro = (char *)FS_LoadDirectFile( gameinfo_ro, &len );
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file_t *ro, *rw;
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fs_offset_t ro_size;
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if( afile_ro )
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{
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Con_DPrintf( "Copy rodir %s to rwdir %s\n", gameinfo_ro, gameinfo_path );
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haveUpdate = true;
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FS_WriteFile( gameinfo_path, afile_ro, len );
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Mem_Free( afile_ro );
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}
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// read & write as binary to copy the exact file
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ro = FS_SysOpen( gameinfo_ro, "rb" );
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rw = FS_SysOpen( gameinfo_path, "wb" );
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FS_Seek( ro, 0, SEEK_END );
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ro_size = FS_Tell( ro );
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FS_Seek( ro, 0, SEEK_SET );
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FS_FileCopy( rw, ro, ro_size );
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FS_Close( rw );
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FS_Close( ro );
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haveUpdate = true;
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}
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FS_AllowDirectPaths( false );
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}
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// do not update gameinfo.txt, if it was just copied from rodir's
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// if user change liblist.gam update the gameinfo.txt
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if( FS_FileTime( liblist_path, false ) > FS_FileTime( gameinfo_path, false ))
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if( !haveUpdate && FS_FileTime( liblist_path, false ) > FS_FileTime( gameinfo_path, false ))
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FS_ConvertGameInfo( gamedir, gameinfo_path, liblist_path );
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// force to create gameinfo for specified game if missing
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