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filesystem: fix updating gameinfo.txt from rodir

This commit is contained in:
Alibek Omarov 2023-12-04 03:00:51 +03:00
parent 3f724b6b17
commit 9994c57796

View File

@ -1078,29 +1078,39 @@ static qboolean FS_ParseGameInfo( const char *gamedir, gameinfo_t *GameInfo )
roGameInfoTime = FS_SysFileTime( gameinfo_ro ); roGameInfoTime = FS_SysFileTime( gameinfo_ro );
rwGameInfoTime = FS_SysFileTime( gameinfo_path ); rwGameInfoTime = FS_SysFileTime( gameinfo_path );
// if rodir's liblist.gam newer than rwdir's gameinfo.txt, then convert it
if( roLibListTime > rwGameInfoTime ) if( roLibListTime > rwGameInfoTime )
{ {
haveUpdate = FS_ConvertGameInfo( gamedir, gameinfo_path, liblist_ro ); haveUpdate = FS_ConvertGameInfo( gamedir, gameinfo_path, liblist_ro );
} }
// if rodir's gameinfo.txt newer than rwdir's gameinfo.txt, just copy the file
else if( roGameInfoTime > rwGameInfoTime ) else if( roGameInfoTime > rwGameInfoTime )
{ {
fs_offset_t len; file_t *ro, *rw;
char *afile_ro = (char *)FS_LoadDirectFile( gameinfo_ro, &len ); fs_offset_t ro_size;
// read & write as binary to copy the exact file
ro = FS_SysOpen( gameinfo_ro, "rb" );
rw = FS_SysOpen( gameinfo_path, "wb" );
FS_Seek( ro, 0, SEEK_END );
ro_size = FS_Tell( ro );
FS_Seek( ro, 0, SEEK_SET );
FS_FileCopy( rw, ro, ro_size );
FS_Close( rw );
FS_Close( ro );
if( afile_ro )
{
Con_DPrintf( "Copy rodir %s to rwdir %s\n", gameinfo_ro, gameinfo_path );
haveUpdate = true; haveUpdate = true;
FS_WriteFile( gameinfo_path, afile_ro, len );
Mem_Free( afile_ro );
}
} }
FS_AllowDirectPaths( false ); FS_AllowDirectPaths( false );
} }
// do not update gameinfo.txt, if it was just copied from rodir's
// if user change liblist.gam update the gameinfo.txt // if user change liblist.gam update the gameinfo.txt
if( FS_FileTime( liblist_path, false ) > FS_FileTime( gameinfo_path, false )) if( !haveUpdate && FS_FileTime( liblist_path, false ) > FS_FileTime( gameinfo_path, false ))
FS_ConvertGameInfo( gamedir, gameinfo_path, liblist_path ); FS_ConvertGameInfo( gamedir, gameinfo_path, liblist_path );
// force to create gameinfo for specified game if missing // force to create gameinfo for specified game if missing