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https://github.com/FWGS/xash3d-fwgs
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common: rewrite cvardef.h from scratch based on Quake definitions
* unify cvar.h and cvardef.h, enable private definitions only for refdll and engine * add FCVAR_REFDLL for easier RefDll cvars cleanup
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common/cvardef.h
159
common/cvardef.h
@ -1,49 +1,122 @@
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/***
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*
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* Copyright (c) 1996-2002, Valve LLC. All rights reserved.
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*
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* This product contains software technology licensed from Id
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* Software, Inc. ("Id Technology"). Id Technology (c) 1996 Id Software, Inc.
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* All Rights Reserved.
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*
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* Use, distribution, and modification of this source code and/or resulting
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* object code is restricted to non-commercial enhancements to products from
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* Valve LLC. All other use, distribution, or modification is prohibited
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* without written permission from Valve LLC.
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*
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****/
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#ifndef CVARDEF_H
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#define CVARDEF_H
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/*
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cvardef.h - quake cvar definition
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Copyright (C) 1997-2001 Id Software, Inc.
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Copyright (C) 2024 Alibek Omarov
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#define FCVAR_ARCHIVE (1<<0) // set to cause it to be saved to vars.rc
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#define FCVAR_USERINFO (1<<1) // changes the client's info string
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#define FCVAR_SERVER (1<<2) // notifies players when changed
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#define FCVAR_EXTDLL (1<<3) // defined by external DLL
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#define FCVAR_CLIENTDLL (1<<4) // defined by the client dll
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#define FCVAR_PROTECTED (1<<5) // It's a server cvar, but we don't send the data since it's a password, etc. Sends 1 if it's not bland/zero, 0 otherwise as value
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#define FCVAR_SPONLY (1<<6) // This cvar cannot be changed by clients connected to a multiplayer server.
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#define FCVAR_PRINTABLEONLY (1<<7) // This cvar's string cannot contain unprintable characters ( e.g., used for player name etc ).
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#define FCVAR_UNLOGGED (1<<8) // If this is a FCVAR_SERVER, don't log changes to the log file / console if we are creating a log
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#define FCVAR_NOEXTRAWHITEPACE (1<<9) // strip trailing/leading white space from this cvar
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#define FCVAR_PRIVILEGED (1<<10) // only available in privileged mode
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#define FCVAR_FILTERABLE (1<<11) // filtered in unprivileged mode if cl_filterstuffcmd is 1
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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// Xash3D extensions
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#define FCVAR_GLCONFIG (1<<12) // write it into <renderer>.cfg(see RefAPI)
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#define FCVAR_CHANGED (1<<13) // set each time the cvar is changed
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#define FCVAR_GAMEUIDLL (1<<14) // defined by the menu DLL
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#define FCVAR_CHEAT (1<<15) // can not be changed if cheats are disabled
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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// a1ba: let's reuse higher bits for flags extensions from now on
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#define FCVAR_LATCH (1<<30) // notify client what this cvar will be applied only after server restart (but don't does more nothing)
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See the GNU General Public License for more details.
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typedef struct cvar_s
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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#ifndef CVAR
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#define CVAR
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#include STDINT_H
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#include "xash3d_types.h"
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/*
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cvar_t variables are used to hold scalar or string variables that can be changed
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or displayed at the console or prog code as well as accessed directly
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in C code.
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The user can access cvars from the console in three ways:
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r_draworder prints the current value
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r_draworder 0 sets the current value to 0
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set r_draworder 0 as above, but creates the cvar if not present
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Cvars are restricted from having the same names as commands to keep this
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interface from being ambiguous.
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The are also occasionally used to communicated information between different
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modules of the program.
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*/
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enum
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{
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char *name;
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char *string;
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int flags;
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float value;
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struct cvar_s *next;
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} cvar_t;
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// GoldSrc compatibility flags
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FCVAR_ARCHIVE = 1 << 0, // set to cause it to be saved to vars.rc
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FCVAR_USERINFO = 1 << 1, // added to userinfo when changed
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FCVAR_SERVER = 1 << 2, // added to serverinfo when changed, will notify clients by default
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FCVAR_EXTDLL = 1 << 3, // defined by server.dll
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FCVAR_CLIENTDLL = 1 << 4, // defined by client.dll
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FCVAR_PROTECTED = 1 << 5, // private server cvar
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FCVAR_SPONLY = 1 << 6, // can be set only in singleplayer
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FCVAR_PRINTABLEONLY = 1 << 7, // only allows printable characters
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FCVAR_UNLOGGED = 1 << 8, // disables notifying client about server cvar change
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FCVAR_NOEXTRAWHITESPACE = 1 << 9, // removes space characters from the beginning and the end of the string
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FCVAR_PRIVILEGED = 1 << 10, // only available in privileged mode
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FCVAR_FILTERABLE = 1 << 11, // treated as privileged if cl_filterstuffcmd is 1, otherwise ignored
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#endif//CVARDEF_H
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// Xash3D public flags
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// FCVAR_LATCH = 1 << 11, // deprecated Xash3D flag, conflicts with FCVAR_FILTERABLE. Use another FCVAR_LATCH!
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FCVAR_GLCONFIG = 1 << 12, // set to cause it to be saved to <renderer>.cfg (see RefAPI)
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FCVAR_CHANGED = 1 << 13, // set each time the cvar changed
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FCVAR_GAMEUIDLL = 1 << 14, // defined by menu.dll
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FCVAR_CHEAT = 1 << 15, // cannot be changed if sv_cheats is 0
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#if REF_DLL || ENGINE_DLL // Xash3D internal flags, MUST NOT be used outside of engine
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FCVAR_RENDERINFO = 1 << 16, // set to cause it to be saved to video.cfg
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FCVAR_READ_ONLY = 1 << 17, // display only, cannot be set by user at all
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FCVAR_EXTENDED = 1 << 18, // extended cvar structure
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FCVAR_ALLOCATED = 1 << 19, // allocated by the engine, must be freed with Mem_Free
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FCVAR_VIDRESTART = 1 << 20, // triggers video subsystem to recreate/modify window parameters
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FCVAR_TEMPORARY = 1 << 21, // only used to temporarly hold some value, can be unlinked
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FCVAR_MOVEVARS = 1 << 22, // access to movevars_t structure, synchornized between client and server
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FCVAR_USER_CREATED = 1 << 23, // created by a set command
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FCVAR_REFDLL = 1 << 29, // (Xash3D FWGS internal flag) defined by the renderer DLL
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#endif // REF_DLL || ENGINE_DLL
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FCVAR_LATCH = 1 << 30, // (Xash3D FWGS public flag, was FCVAR_FILTERABLE in Xash3D) save changes until server restart
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};
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struct cvar_s {
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char *name;
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char *string;
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uint32_t flags;
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float value;
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struct cvar_s *next;
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};
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typedef struct cvar_s cvar_t;
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STATIC_CHECK_SIZEOF( struct cvar_s, 20, 32 );
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#if REF_DLL || ENGINE_DLL // Xash3D internal cvar format, MUST NOT be used outside of engine
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struct convar_s {
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char *name;
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char *string;
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uint32_t flags;
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float value;
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struct convar_s *next;
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char *desc;
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char *def_string;
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};
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typedef struct convar_s convar_t;
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#if XASH_64BIT
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#define CVAR_SENTINEL (uintptr_t)0xDEADBEEFDEADBEEF
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#else
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#define CVAR_SENTINEL (uintptr_t)0xDEADBEEF
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#endif
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#define CVAR_CHECK_SENTINEL( cv ) ((uintptr_t)(cv)->next == CVAR_SENTINEL)
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#define CVAR_DEFINE( cv, cvname, cvstr, cvflags, cvdesc ) \
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convar_t cv = { (char*)cvname, (char*)cvstr, cvflags, 0.0f, (void *)CVAR_SENTINEL, (char*)cvdesc, NULL }
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#define CVAR_DEFINE_AUTO( cv, cvstr, cvflags, cvdesc ) CVAR_DEFINE( cv, #cv, cvstr, cvflags, cvdesc )
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#endif // REF_DLL || ENGINE_DLL
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#endif // CVAR
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@ -230,7 +230,7 @@ static const char *Cvar_ValidateString( convar_t *var, const char *value )
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if( !COM_CheckStringEmpty( szNew ) ) Q_strncpy( szNew, "empty", sizeof( szNew ));
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}
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if( FBitSet( var->flags, FCVAR_NOEXTRAWHITEPACE ))
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if( FBitSet( var->flags, FCVAR_NOEXTRAWHITESPACE ))
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{
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char *szVal = szNew;
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int len = 0;
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@ -18,45 +18,6 @@ GNU General Public License for more details.
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#include "cvardef.h"
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#ifdef XASH_64BIT
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#define CVAR_SENTINEL 0xDEADBEEFDEADBEEF
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#else
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#define CVAR_SENTINEL 0xDEADBEEF
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#endif
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#define CVAR_CHECK_SENTINEL( cv ) ((uintptr_t)(cv)->next == CVAR_SENTINEL)
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// NOTE: if this is changed, it must be changed in cvardef.h too
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typedef struct convar_s
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{
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// this part shared with cvar_t
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char *name;
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char *string;
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int flags;
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float value;
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struct convar_s *next;
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// this part unique for convar_t
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char *desc; // variable descrition info
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char *def_string; // keep pointer to initial value
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} convar_t;
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// cvar internal flags
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#define FCVAR_RENDERINFO (1<<16) // save to a seperate config called video.cfg
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#define FCVAR_READ_ONLY (1<<17) // cannot be set by user at all, and can't be requested by CvarGetPointer from game dlls
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#define FCVAR_EXTENDED (1<<18) // this is convar_t (sets on registration)
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#define FCVAR_ALLOCATED (1<<19) // this convar_t is fully dynamic allocated (include description)
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#define FCVAR_VIDRESTART (1<<20) // recreate the window is cvar with this flag was changed
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#define FCVAR_TEMPORARY (1<<21) // these cvars holds their values and can be unlink in any time
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#define FCVAR_MOVEVARS (1<<22) // this cvar is a part of movevars_t struct that shared between client and server
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#define FCVAR_USER_CREATED (1<<23) // created by a set command (dll's used)
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#define CVAR_DEFINE( cv, cvname, cvstr, cvflags, cvdesc ) \
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convar_t cv = { (char*)cvname, (char*)cvstr, cvflags, 0.0f, (void *)CVAR_SENTINEL, (char*)cvdesc, NULL }
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#define CVAR_DEFINE_AUTO( cv, cvstr, cvflags, cvdesc ) \
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CVAR_DEFINE( cv, #cv, cvstr, cvflags, cvdesc )
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#ifndef REF_DLL
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cvar_t *Cvar_GetList( void );
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#define Cvar_FindVar( name ) Cvar_FindVarExt( name, 0 )
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convar_t *Cvar_FindVarExt( const char *var_name, int ignore_group );
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@ -81,6 +42,5 @@ qboolean Cvar_CommandWithPrivilegeCheck( convar_t *v, qboolean isPrivileged );
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void Cvar_Init( void );
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void Cvar_PostFSInit( void );
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void Cvar_Unlink( int group );
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#endif // REF_DLL
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#endif//CVAR_H
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conf.env.append_unique('CFLAGS', '-fsanitize=fuzzer-no-link')
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conf.env.append_unique('LINKFLAGS', '-fsanitize=fuzzer')
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conf.define('ENGINE_DLL', 1)
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conf.define_cond('XASH_ENGINE_TESTS', conf.env.ENGINE_TESTS)
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conf.define_cond('XASH_STATIC_LIBS', conf.env.STATIC_LINKING)
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conf.define_cond('XASH_CUSTOM_SWAP', conf.options.CUSTOM_SWAP)
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#include "enginefeatures.h"
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#include "com_strings.h"
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#include "pm_movevars.h"
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#include "common/cvar.h"
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#include "cvardef.h"
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#include "gl_export.h"
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#include "wadfile.h"
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#include "common/mod_local.h"
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#include "enginefeatures.h"
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#include "com_strings.h"
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#include "pm_movevars.h"
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#include "common/cvar.h"
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#include "cvardef.h"
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typedef struct mip_s mip_t;
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typedef int fixed8_t;
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