Rename allow_console to developer in menu_int.h. Define NEW_ENGINE_INTERFACE.

This commit is contained in:
Alibek Omarov 2018-04-21 11:15:55 +03:00
parent 535b00d98f
commit 9ab3300b76
2 changed files with 7 additions and 3 deletions

View File

@ -36,7 +36,7 @@ void UI_UpdateMenu( float realtime )
gameui.globals->frametime = host.realframetime;
gameui.globals->demoplayback = cls.demoplayback;
gameui.globals->demorecording = cls.demorecording;
gameui.globals->allow_console = host.allow_console;
gameui.globals->developer = host.allow_console;
gameui.dllFuncs.pfnRedraw( realtime );
UI_UpdateUserinfo();
@ -1128,7 +1128,7 @@ qboolean UI_LoadProgs( void )
UI_ConvertGameInfo( &gameui.gameInfo, SI.GameInfo ); // current gameinfo
// setup globals
gameui.globals->allow_console = host.allow_console;
gameui.globals->developer = host.allow_console;
// initialize game
gameui.dllFuncs.pfnInit();

View File

@ -20,6 +20,10 @@ GNU General Public License for more details.
#include "gameinfo.h"
#include "wrect.h"
// a macro for mainui_cpp, indicating that mainui should be compiled for
// Xash3D 1.0 interface
#define NEW_ENGINE_INTERFACE
typedef int HIMAGE; // handle to a graphic
// flags for PIC_Load
@ -36,7 +40,7 @@ typedef struct ui_globalvars_s
int scrHeight;
int maxClients;
int allow_console;
int developer; // boolean, changed from allow_console to make mainui_cpp compile for both engines
int demoplayback;
int demorecording;
char demoname[64]; // name of currently playing demo