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server: fix some cvars being registered incorrectly or not registered at all
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@ -64,6 +64,8 @@ CVAR_DEFINE_AUTO( coop, "0", 0, "cooperative mode in multiplayer game" );
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CVAR_DEFINE_AUTO( teamplay, "0", 0, "team mode in multiplayer game" );
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CVAR_DEFINE_AUTO( skill, "1", 0, "skill level in singleplayer game" );
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CVAR_DEFINE_AUTO( temp1, "0", 0, "temporary cvar that used by some mods" );
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CVAR_DEFINE_AUTO( listipcfgfile, "listip.cfg", 0, "name of listip.cfg file" );
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CVAR_DEFINE_AUTO( mapchangecfgfile, "", 0, "name of map change configuration file" );
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// physic-related variables
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CVAR_DEFINE_AUTO( sv_gravity, "800", FCVAR_MOVEVARS, "world gravity value" );
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@ -850,10 +852,8 @@ void SV_Init( void )
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Cvar_Get( "sv_alltalk", "1", 0, "allow to talking for all players (legacy, unused)" );
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Cvar_Get( "sv_allow_PhysX", "1", FCVAR_ARCHIVE, "allow XashXT to usage PhysX engine" ); // XashXT cvar
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Cvar_Get( "sv_precache_meshes", "1", FCVAR_ARCHIVE, "cache SOLID_CUSTOM meshes before level loading" ); // Paranoia 2 cvar
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Cvar_Get( "mapcyclefile", "mapcycle.txt", 0, "name of config file for map changing rules" );
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Cvar_Get( "servercfgfile", "server.cfg", 0, "name of dedicated server configuration file" );
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Cvar_Get( "lservercfgfile", "listenserver.cfg", 0, "name of listen server configuration file" );
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Cvar_Get( "logsdir", "logs", 0, "default folder to write server logs" );
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Cvar_RegisterVariable( &sv_zmax );
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Cvar_RegisterVariable( &sv_wateramp );
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@ -931,6 +931,13 @@ void SV_Init( void )
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Cvar_RegisterVariable( &mp_logfile );
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Cvar_RegisterVariable( &sv_background_freeze );
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Cvar_RegisterVariable( &mapcyclefile );
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Cvar_RegisterVariable( &motdfile );
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Cvar_RegisterVariable( &logsdir );
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Cvar_RegisterVariable( &bannedcfgfile );
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Cvar_RegisterVariable( &listipcfgfile );
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Cvar_RegisterVariable( &mapchangecfgfile );
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sv_allow_joystick = Cvar_Get( "sv_allow_joystick", "1", FCVAR_ARCHIVE, "allow connect with joystick enabled" );
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sv_allow_mouse = Cvar_Get( "sv_allow_mouse", "1", FCVAR_ARCHIVE, "allow connect with mouse" );
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sv_allow_touch = Cvar_Get( "sv_allow_touch", "1", FCVAR_ARCHIVE, "allow connect with touch controls" );
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