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https://github.com/FWGS/xash3d-fwgs
synced 2024-11-26 03:39:16 +01:00
engine: added audio backend print to s_info command
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@ -1851,7 +1851,7 @@ S_SoundInfo_f
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*/
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void S_SoundInfo_f( void )
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{
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Con_Printf( "Audio: DirectSound\n" );
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Con_Printf( "Audio backend: %s\n", dma.backendName );
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Con_Printf( "%5d channel(s)\n", 2 );
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Con_Printf( "%5d samples\n", dma.samples );
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Con_Printf( "%5d bits/sample\n", 16 );
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@ -1927,6 +1927,7 @@ qboolean S_Init( void )
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Cmd_AddCommand( "spk", S_SayReliable_f, "reliable play a specified sententce" );
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Cmd_AddCommand( "speak", S_Say_f, "playing a specified sententce" );
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dma.backendName = "None";
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if( !SNDDMA_Init( ) )
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{
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Con_Printf( "Audio: sound system can't be initialized\n" );
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@ -114,10 +114,11 @@ typedef struct snd_format_s
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typedef struct
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{
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snd_format_t format;
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int samples; // mono samples in buffer
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int samplepos; // in mono samples
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byte *buffer;
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int samples; // mono samples in buffer
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int samplepos; // in mono samples
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byte *buffer;
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qboolean initialized; // sound engine is active
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const char *backendName;
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} dma_t;
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#include "vox.h"
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@ -209,7 +209,7 @@ qboolean SNDDMA_Init( void )
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}
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Msg( "OpenSL ES audio initialized.\n" );
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dma.backendName = "OpenSL ES";
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return true;
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}
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@ -185,12 +185,12 @@ qboolean SNDDMA_Init( void )
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}
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dma.buffer = Z_Malloc( samples * 2 ); //allocate pcm frame buffer
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dma.samplepos = 0;
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dma.samples = samples;
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dma.format.width = 2;
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dma.initialized = 1;
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dma.backendName = "ALSA";
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snd_pcm_prepare( s_alsa.pcm_handle );
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snd_pcm_writei( s_alsa.pcm_handle, dma.buffer, 2 * s_alsa.period_size );
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snd_pcm_start( s_alsa.pcm_handle );
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@ -46,6 +46,7 @@ so it can unlock and free the data block after it has been played.
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static int sdl_dev;
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static SDL_AudioDeviceID in_dev = 0;
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static SDL_AudioFormat sdl_format;
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static char sdl_backend_name[32];
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//static qboolean snd_firsttime = true;
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//static qboolean primary_format_set;
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@ -139,8 +140,9 @@ qboolean SNDDMA_Init( void )
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sdl_format = obtained.format;
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Con_Printf( "Using SDL audio driver: %s @ %d Hz\n", SDL_GetCurrentAudioDriver( ), obtained.freq );
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Q_snprintf( sdl_backend_name, sizeof( sdl_backend_name ), "SDL (%s)", SDL_GetCurrentAudioDriver( ));
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dma.initialized = true;
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dma.backendName = sdl_backend_name;
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SNDDMA_Activate( true );
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