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engine: server: don't limit difficulty level on engine side
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@ -1045,7 +1045,9 @@ qboolean SV_SpawnServer( const char *mapname, const char *startspot, qboolean ba
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// make cvars consistant
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// make cvars consistant
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if( coop.value ) Cvar_SetValue( "deathmatch", 0 );
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if( coop.value ) Cvar_SetValue( "deathmatch", 0 );
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current_skill = Q_rint( skill.value );
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current_skill = Q_rint( skill.value );
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#if 0 // a1ba: don't limit the skill, it's limited in game rules anyway
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current_skill = bound( 0, current_skill, 3 );
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current_skill = bound( 0, current_skill, 3 );
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#endif
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Cvar_SetValue( "skill", (float)current_skill );
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Cvar_SetValue( "skill", (float)current_skill );
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// enforce hpk_maxsize
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// enforce hpk_maxsize
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