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https://github.com/FWGS/xash3d-fwgs
synced 2024-11-22 09:56:22 +01:00
engine: remove unused texFlags argument in Mod_LoadSpriteModel
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@ -1182,7 +1182,7 @@ static qboolean CL_LoadHudSprite( const char *szSpriteName, model_t *m_pSprite,
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if( type == SPR_CLIENT || type == SPR_HUDSPRITE )
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SetBits( m_pSprite->flags, MODEL_CLIENT );
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m_pSprite->numtexinfo = texFlags; // store texFlags into numtexinfo
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m_pSprite->numtexinfo = texFlags; // store texFlags for renderer into numtexinfo
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if( !FS_FileExists( szSpriteName, false ) )
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{
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@ -1209,7 +1209,7 @@ static qboolean CL_LoadHudSprite( const char *szSpriteName, model_t *m_pSprite,
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ref.dllFuncs.Mod_LoadMapSprite( m_pSprite, buf, size, &loaded );
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else
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{
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Mod_LoadSpriteModel( m_pSprite, buf, &loaded, texFlags );
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Mod_LoadSpriteModel( m_pSprite, buf, &loaded );
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ref.dllFuncs.Mod_ProcessRenderData( m_pSprite, true, buf );
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}
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@ -194,7 +194,7 @@ void Mod_ClearStudioCache( void );
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//
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// mod_sprite.c
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//
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void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, uint texFlags );
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void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded );
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#endif
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#endif//MOD_LOCAL_H
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@ -30,7 +30,7 @@ Mod_LoadSpriteModel
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load sprite model
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====================
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*/
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void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded, uint texFlags )
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void Mod_LoadSpriteModel( model_t *mod, const void *buffer, qboolean *loaded )
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{
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dsprite_q1_t *pinq1;
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dsprite_hl_t *pinhl;
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@ -300,7 +300,7 @@ model_t *Mod_LoadModel( model_t *mod, qboolean crash )
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Mod_LoadStudioModel( mod, buf, &loaded );
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break;
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case IDSPRITEHEADER:
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Mod_LoadSpriteModel( mod, buf, &loaded, 0 );
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Mod_LoadSpriteModel( mod, buf, &loaded );
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break;
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case IDALIASHEADER:
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// REFTODO: move server-related code here
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@ -310,7 +310,6 @@ model_t *Mod_LoadModel( model_t *mod, qboolean crash )
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case HLBSP_VERSION:
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case QBSP2_VERSION:
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Mod_LoadBrushModel( mod, buf, &loaded );
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// ref.dllFuncs.Mod_LoadModel( mod_brush, mod, buf, &loaded, 0 );
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break;
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default:
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Mem_Free( buf );
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