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https://github.com/FWGS/xash3d-fwgs
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engine: remove unused host.hMutex and host.hInst
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parent
cf26c87872
commit
a1dceacc8f
@ -285,9 +285,6 @@ typedef enum bugcomp_e
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typedef struct host_parm_s
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{
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HINSTANCE hInst;
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HANDLE hMutex;
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host_status_t status; // global host state
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game_status_t game; // game manager
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uint type; // running at
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@ -325,7 +325,6 @@ void Sys_SetupCrashHandler( void )
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{
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SetErrorMode( SEM_FAILCRITICALERRORS ); // no abort/retry/fail errors
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oldFilter = SetUnhandledExceptionFilter( Sys_Crash );
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host.hInst = GetModuleHandle( NULL );
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}
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void Sys_RestoreCrashHandler( void )
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@ -654,6 +654,7 @@ static void VID_SetWindowIcon( SDL_Window *hWnd )
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char iconpath[MAX_STRING];
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#if XASH_WIN32 // ICO support only for Win32
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const char *localIcoPath;
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HINSTANCE hInst = GetModuleHandle( NULL );
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if(( localIcoPath = FS_GetDiskPath( GI->iconpath, true )))
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{
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@ -685,7 +686,7 @@ static void VID_SetWindowIcon( SDL_Window *hWnd )
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}
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#if XASH_WIN32 // ICO support only for Win32
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WIN_SetWindowIcon( LoadIcon( host.hInst, MAKEINTRESOURCE( 101 )));
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WIN_SetWindowIcon( LoadIcon( hInst, MAKEINTRESOURCE( 101 )));
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#endif
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}
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#endif // SDL_VERSION_ATLEAST( 2, 0, 0 )
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@ -608,10 +608,6 @@ void Wcon_DestroyConsole( void )
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}
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FreeConsole();
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// place it here in case Sys_Crash working properly
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if( host.hMutex )
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CloseHandle( host.hMutex );
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}
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/*
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