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engine: console: fix TF_NEAREST missing from quake fixed font
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@ -575,7 +575,7 @@ static void Con_LoadConsoleFont( int fontNumber, cl_font_t *font )
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{
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// quake fixed font as fallback
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// keep source to print directly into conback image
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if( !Con_LoadFixedWidthFont( "gfx/conchars", font, scale, kRenderTransTexture, TF_FONT|TF_KEEP_SOURCE ))
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if( !Con_LoadFixedWidthFont( "gfx/conchars", font, scale, kRenderTransTexture, TF_FONT|TF_NEAREST|TF_KEEP_SOURCE ))
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Con_DPrintf( S_ERROR "failed to load console font\n" );
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}
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}
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