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https://github.com/FWGS/xash3d-fwgs
synced 2024-11-16 15:06:43 +01:00
ref_gl: fix codestyle
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ddf3f2ffdb
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@ -1083,9 +1083,9 @@ static void GL_TextureImageRAW( gl_texture_t *tex, GLint side, GLint level, GLin
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samplesCount = 1;
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}
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pglTexImage2DMultisample( tex->target, samplesCount, tex->format, width, height, GL_TRUE );
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#else /* !XASH_GLES && !XASH_GL4ES */
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#else /* !XASH_GL_STATIC !XASH_GLES && !XASH_GL4ES */
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gEngfuncs.Con_Printf( S_ERROR "GLES renderer don't support GL_TEXTURE_2D_MULTISAMPLE!\n" );
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#endif /* !XASH_GLES && !XASH_GL4ES */
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#endif /* !XASH_GL_STATIC !XASH_GLES && !XASH_GL4ES */
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}
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else // 2D or RECT
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{
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@ -334,6 +334,19 @@ static dllfunc_t shaderobjectsfuncs[] =
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{ NULL, NULL }
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};
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/*
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==================
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Even if *ARB functions may work in GL driver in Core context,
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renderdoc completely ignores this calls, so we cannot workaround this
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by removing ARB suffix after failed function resolve
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I desided not to remove ARB suffix from function declarations because
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it historicaly related to ARB_shader_object extension, not GL2+ functions
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and all shader code from XashXT/ancient xash3d uses it too
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Commented out lines left there intentionally to prevent usage on core/gles
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==================
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*/
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static dllfunc_t shaderobjectsfuncs_gles[] =
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{
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{ "glDeleteShader" , (void **)&pglDeleteObjectARB },
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@ -384,22 +397,24 @@ static dllfunc_t shaderobjectsfuncs_gles[] =
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{ "glVertexAttrib2f" , (void **)&pglVertexAttrib2fARB },
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{ "glVertexAttrib2fv" , (void **)&pglVertexAttrib2fvARB },
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{ "glVertexAttrib3fv" , (void **)&pglVertexAttrib3fvARB },
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{ "glGetProgramiv" , (void**)&pglGetProgramiv },
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{ "glDeleteProgram" , (void**)&pglDeleteProgram },
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{ "glGetProgramInfoLog" , (void **)&pglGetProgramInfoLog },
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// Core/GLES only
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{ GL_CALL( glGetProgramiv ) },
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{ GL_CALL( glDeleteProgram ) },
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{ GL_CALL( glGetProgramInfoLog ) },
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//{ "glVertexAttrib4f" , (void **)&pglVertexAttrib4fARB },
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//{ "glVertexAttrib4fv" , (void **)&pglVertexAttrib4fvARB },
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//{ "glVertexAttrib4ubv" , (void **)&pglVertexAttrib4ubvARB },
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{ NULL, NULL }
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{ NULL, NULL }
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};
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static dllfunc_t vaofuncs[] =
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{
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{ "glBindVertexArray" , (void **)&pglBindVertexArray },
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{ "glDeleteVertexArrays" , (void **)&pglDeleteVertexArrays },
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{ "glGenVertexArrays" , (void **)&pglGenVertexArrays },
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{ "glIsVertexArray" , (void **)&pglIsVertexArray },
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{ NULL, NULL }
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{ GL_CALL( glBindVertexArray ) },
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{ GL_CALL( glDeleteVertexArrays ) },
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{ GL_CALL( glGenVertexArrays ) },
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{ GL_CALL( glIsVertexArray ) },
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{ NULL, NULL }
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};
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static dllfunc_t multitexturefuncs_es[] =
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@ -537,14 +552,16 @@ qboolean GL_CheckExtension( const char *name, const dllfunc_t *funcs, const char
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if((*func->func = (void *)gEngfuncs.GL_GetProcAddress( func->name )) == NULL )
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{
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// HACK: fix ARB names
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char *str = Q_strstr(func->name, "ARB");
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char *str = Q_strstr( func->name, "ARB" );
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if(str)
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{
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string name;
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Q_strncpy( name, func->name, MAX_STRING );
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name[str - func->name] = '\0';
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*func->func = gEngfuncs.GL_GetProcAddress( name );
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if(!*func->func)
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if( !*func->func )
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GL_SetExtension( r_ext, false );
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}
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else
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@ -749,14 +766,15 @@ void GL_InitExtensionsGLES( void )
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GL_CheckExtension( "vertex_buffer_object", vbofuncs, "gl_vertex_buffer_object", extid, 1.0 );
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break;
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case GL_ARB_MULTITEXTURE:
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if(!GL_CheckExtension( "multitexture", multitexturefuncs, "gl_arb_multitexture", GL_ARB_MULTITEXTURE, 1.0) && glConfig.wrapper == GLES_WRAPPER_NONE )
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if( !GL_CheckExtension( "multitexture", multitexturefuncs, "gl_arb_multitexture", GL_ARB_MULTITEXTURE, 1.0 ) && glConfig.wrapper == GLES_WRAPPER_NONE )
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{
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#ifndef XASH_GL_STATIC
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if( !GL_CheckExtension( "multitexture_es1", multitexturefuncs_es, "gl_arb_multitexture", GL_ARB_MULTITEXTURE, 1.0 ) )
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if( !GL_CheckExtension( "multitexture_es2", multitexturefuncs_es2, "gl_arb_multitexture", GL_ARB_MULTITEXTURE, 2.0 ) )
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#else
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break;
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if( !GL_CheckExtension( "multitexture_es1", multitexturefuncs_es, "gl_arb_multitexture", GL_ARB_MULTITEXTURE, 1.0 )
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&& !GL_CheckExtension( "multitexture_es2", multitexturefuncs_es2, "gl_arb_multitexture", GL_ARB_MULTITEXTURE, 2.0 ))
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break;
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#endif
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//GL_SetExtension( extid, true ); // required to be supported by wrapper
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}
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GL_SetExtension( extid, true ); // required to be supported by wrapper
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pglGetIntegerv( GL_MAX_TEXTURE_UNITS_ARB, &glConfig.max_texture_units );
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if( glConfig.max_texture_units <= 1 )
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@ -790,15 +808,15 @@ void GL_InitExtensionsGLES( void )
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GL_CheckExtension( "ES2 Shaders", shaderobjectsfuncs_gles, "gl_shaderobjects", extid, 2.0 );
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break;
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case GL_ARB_VERTEX_ARRAY_OBJECT_EXT:
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if(!GL_CheckExtension( "GL_OES_vertex_array_object", vaofuncs, "gl_vertex_array_object", extid, 3.0 ))
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!GL_CheckExtension( "GL_EXT_vertex_array_object", vaofuncs, "gl_vertex_array_object", extid, 3.0 );
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if( !GL_CheckExtension( "GL_OES_vertex_array_object", vaofuncs, "gl_vertex_array_object", extid, 3.0 ))
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GL_CheckExtension( "GL_EXT_vertex_array_object", vaofuncs, "gl_vertex_array_object", extid, 3.0 );
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break;
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case GL_DRAW_RANGEELEMENTS_EXT:
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if(!GL_CheckExtension( "GL_EXT_draw_range_elements", drawrangeelementsfuncs, "gl_drawrangeelements", extid, 3.0 ))
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if( !GL_CheckExtension( "GL_EXT_draw_range_elements", drawrangeelementsfuncs, "gl_drawrangeelements", extid, 3.0 ))
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GL_CheckExtension( "GL_OES_draw_range_elements", drawrangeelementsfuncs, "gl_drawrangeelements", extid, 3.0 );
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break;
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case GL_DRAW_RANGE_ELEMENTS_BASE_VERTEX_EXT:
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if( !GL_CheckExtension( "GL_OES_draw_elements_base_vertex", drawrangeelementsbasevertexfuncs, "gl_drawrangeelementsbasevertex", GL_DRAW_RANGE_ELEMENTS_BASE_VERTEX_EXT, 0 ) )
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if( !GL_CheckExtension( "GL_OES_draw_elements_base_vertex", drawrangeelementsbasevertexfuncs, "gl_drawrangeelementsbasevertex", GL_DRAW_RANGE_ELEMENTS_BASE_VERTEX_EXT, 0 ))
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GL_CheckExtension( "GL_EXT_draw_elements_base_vertex", drawrangeelementsbasevertexfuncs, "gl_drawrangeelementsbasevertex", GL_DRAW_RANGE_ELEMENTS_BASE_VERTEX_EXT, 3.2 );
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break;
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case GL_MAP_BUFFER_RANGE_EXT:
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@ -930,7 +948,7 @@ void GL_InitExtensionsBigGL( void )
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GL_CheckExtension( "GL_ARB_texture_multisample", multisampletexfuncs, "gl_texture_multisample", GL_TEXTURE_MULTISAMPLE, 0 );
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GL_CheckExtension( "GL_ARB_texture_compression_bptc", NULL, "gl_texture_bptc_compression", GL_ARB_TEXTURE_COMPRESSION_BPTC, 0 );
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#ifndef XASH_GL_STATIC
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if(glConfig.context == CONTEXT_TYPE_GL_CORE )
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if( glConfig.context == CONTEXT_TYPE_GL_CORE )
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GL_CheckExtension( "shader_objects", shaderobjectsfuncs_gles, "gl_shaderobjects", GL_SHADER_OBJECTS_EXT, 2.0 );
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else
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GL_CheckExtension( "GL_ARB_shader_objects", shaderobjectsfuncs, "gl_shaderobjects", GL_SHADER_OBJECTS_EXT, 2.0 );
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@ -965,7 +983,7 @@ void GL_InitExtensionsBigGL( void )
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if( !GL_CheckExtension( "glDrawRangeElements", drawrangeelementsfuncs, "gl_drawrangeelements", GL_DRAW_RANGEELEMENTS_EXT, 0 ) )
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{
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if( GL_CheckExtension( "glDrawRangeElementsEXT", drawrangeelementsextfuncs,
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"gl_drawrangelements", GL_DRAW_RANGEELEMENTS_EXT, 0 ) )
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"gl_drawrangelements", GL_DRAW_RANGEELEMENTS_EXT, 0 ))
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{
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#ifndef XASH_GL_STATIC
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pglDrawRangeElements = pglDrawRangeElementsEXT;
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@ -984,7 +1002,7 @@ void GL_InitExtensionsBigGL( void )
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VGL_ShimInit();
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#endif
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#if !defined(XASH_GLES) && !defined(XASH_GL_STATIC)
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if( gEngfuncs.Sys_CheckParm("-gl2shim") )
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if( gEngfuncs.Sys_CheckParm( "-gl2shim" ))
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GL2_ShimInit();
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#endif
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}
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@ -1006,14 +1024,14 @@ void GL_InitExtensions( void )
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glConfig.version_string = (const char *)pglGetString( GL_VERSION );
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glConfig.extensions_string = (const char *)pglGetString( GL_EXTENSIONS );
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pglGetIntegerv(GL_MAJOR_VERSION, &major);
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pglGetIntegerv(GL_MINOR_VERSION, &minor);
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pglGetIntegerv( GL_MAJOR_VERSION, &major );
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pglGetIntegerv( GL_MINOR_VERSION, &minor );
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if( !major && glConfig.version_string )
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{
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const char *str = glConfig.version_string;
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float ver;
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while(*str && (*str < '0' || *str > '9')) str++;
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while( *str && ( *str < '0' || *str > '9' )) str++;
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ver = Q_atof(str);
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if( ver )
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{
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@ -1030,21 +1048,23 @@ void GL_InitExtensions( void )
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if( !glConfig.extensions_string )
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{
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int n = 0;
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pglGetStringi = gEngfuncs.GL_GetProcAddress("glGetStringi");
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pglGetStringi = gEngfuncs.GL_GetProcAddress( "glGetStringi" );
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pglGetIntegerv(GL_NUM_EXTENSIONS, &n);
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if(n && pglGetStringi)
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pglGetIntegerv( GL_NUM_EXTENSIONS, &n );
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if( n && pglGetStringi )
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{
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int i;
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int len = 1;
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int i, len = 1;
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char *str;
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for(i = 0; i < n; i++)
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len += Q_strlen((const char*)pglGetStringi(GL_EXTENSIONS, i)) + 1;
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for( i = 0; i < n; i++ )
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len += Q_strlen((const char *)pglGetStringi( GL_EXTENSIONS, i )) + 1;
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str = (char*)Mem_Calloc( r_temppool, len );
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glConfig.extensions_string = str;
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for(i = 0; i < n; i++)
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for( i = 0; i < n; i++ )
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{
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int l = Q_strncpy( str, pglGetStringi(GL_EXTENSIONS, i), len);
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int l = Q_strncpy( str, pglGetStringi( GL_EXTENSIONS, i ), len );
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str += l;
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*str++ = ' ';
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len -= l + 1;
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@ -1355,7 +1375,7 @@ void GL_SetupAttributes( int safegl )
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}
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#endif // XASH_GLES
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if( gEngfuncs.Sys_CheckParm( "-gldebug" ) )
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if( gEngfuncs.Sys_CheckParm( "-gldebug" ))
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{
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gEngfuncs.Con_Reportf( "Creating an extended GL context for debug...\n" );
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SetBits( context_flags, FCONTEXT_DEBUG_ARB );
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