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engine: sound: add DSP coeffecients table from Half-Life Alpha, minor fixes to DSP code

This commit is contained in:
Alibek Omarov 2021-10-04 05:41:47 +03:00
parent 9e4e9cab04
commit a3a8acfe6c
2 changed files with 86 additions and 17 deletions

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@ -114,6 +114,45 @@ const sx_preset_t rgsxpre[MAXPRESETS] =
{ 0.0, 0.0, 0.001, 0.999, 0.0, 0.2, 0.8, 2.0, 0.05 } // 28
};
// 0x0045dca8 enginegl.exe
// SHA256: 42383d32cd712e59ee2c1bd78b7ba48814e680e7026c4223e730111f34a60d66
const sx_preset_t rgsxpre_hlalpha052[MAXPRESETS] =
{
// -------reverb-------- -------delay--------
// lp mod size refl rvblp delay feedback dlylp left
{ 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 2.0, 0.0 }, // 0 off
{ 0.0, 0.0, 0.0, 0.0, 1.0, 0.08, 0.8, 2.0, 0.0 }, // 1 generic
{ 0.0, 0.0, 0.0, 0.0, 1.0, 0.02, 0.75, 0.0, 0.001 }, // 2 metalic
{ 0.0, 0.0, 0.0, 0.0, 1.0, 0.03, 0.78, 0.0, 0.002 }, // 3
{ 0.0, 0.0, 0.0, 0.0, 1.0, 0.06, 0.77, 0.0, 0.003 }, // 4
{ 0.0, 0.0, 0.05, 0.85, 1.0, 0.008, 0.96, 2.0, 0.01 }, // 5 tunnel
{ 0.0, 0.0, 0.05, 0.88, 1.0, 0.01, 0.98, 2.0, 0.02 }, // 6
{ 0.0, 0.0, 0.05, 0.92, 1.0, 0.015, 0.995, 2.0, 0.04 }, // 7
{ 0.0, 0.0, 0.05, 0.84, 1.0, 0.0, 0.0, 2.0, 0.003 }, // 8 chamber
{ 0.0, 0.0, 0.05, 0.9, 1.0, 0.0, 0.0, 2.0, 0.002 }, // 9
{ 0.0, 0.0, 0.05, 0.95, 1.0, 0.0, 0.0, 2.0, 0.001 }, // 10
{ 0.0, 0.0, 0.05, 0.7, 0.0, 0.0, 0.0, 2.0, 0.003 }, // 11 brite
{ 0.0, 0.0, 0.055, 0.78, 0.0, 0.0, 0.0, 2.0, 0.002 }, // 12
{ 0.0, 0.0, 0.05, 0.86, 0.0, 0.0, 0.0, 2.0, 0.001 }, // 13
{ 1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 0.0, 2.0, 0.01 }, // 14 water
{ 1.0, 1.0, 0.0, 0.0, 1.0, 0.06, 0.85, 2.0, 0.02 }, // 15
{ 1.0, 1.0, 0.0, 0.0, 1.0, 0.2, 0.6, 2.0, 0.05 }, // 16
{ 0.0, 0.0, 0.05, 0.8, 1.0, 0.15, 0.48, 2.0, 0.008 }, // 17 concrete
{ 0.0, 0.0, 0.06, 0.9, 1.0, 0.22, 0.52, 2.0, 0.005 }, // 18
{ 0.0, 0.0, 0.07, 0.94, 1.0, 0.3, 0.6, 2.0, 0.001 }, // 19
{ 0.0, 0.0, 0.0, 0.0, 1.0, 0.3, 0.42, 2.0, 0.0 }, // 20 outside
{ 0.0, 0.0, 0.0, 0.0, 1.0, 0.35, 0.48, 2.0, 0.0 }, // 21
{ 0.0, 0.0, 0.0, 0.0, 1.0, 0.38, 0.6, 2.0, 0.0 }, // 22
{ 0.0, 0.0, 0.05, 0.9, 1.0, 0.2, 0.28, 0.0, 0.0 }, // 23 cavern
{ 0.0, 0.0, 0.07, 0.9, 1.0, 0.3, 0.4, 0.0, 0.0 }, // 24
{ 0.0, 0.0, 0.09, 0.9, 1.0, 0.35, 0.5, 0.0, 0.0 }, // 25
{ 0.0, 1.0, 0.01, 0.9, 0.0, 0.0, 0.0, 2.0, 0.05 }, // 26 weirdo
{ 0.0, 0.0, 0.0, 0.0, 1.0, 0.009, 0.999, 2.0, 0.04 }, // 27
{ 0.0, 0.0, 0.001, 0.999, 0.0, 0.2, 0.8, 2.0, 0.05 }, // 28
};
const sx_preset_t *ptable = rgsxpre;
// cvars
convar_t *dsp_off; // disable dsp
convar_t *roomwater_type; // water room_type
@ -138,6 +177,8 @@ convar_t *sxdly_feedback; // cycles
convar_t *sxdly_delay; // current delay in seconds
convar_t *dsp_room; // for compability
convar_t *dsp_coeff_table; // use release or 0.52 style
int idsp_dma_speed;
int idsp_room;
int room_typeprev;
@ -194,6 +235,8 @@ void SX_Init( void )
sxmod2cur = sxmod2 = 450 * ( idsp_dma_speed / SOUND_11k );
dsp_off = Cvar_Get( "dsp_off", "0", FCVAR_ARCHIVE, "disable DSP processing" );
dsp_coeff_table = Cvar_Get( "dsp_coeff_table", "0", FCVAR_ARCHIVE, "select DSP coefficient table: 0 for release or 1 for alpha 0.52" );
roomwater_type = Cvar_Get( "waterroom_type", "14", 0, "water room type" );
room_type = Cvar_Get( "room_type", "0", 0, "current room type preset" );
@ -352,8 +395,6 @@ void DLY_CheckNewStereoDelayVal( void )
if( dly->delaysamples == 0 )
DLY_Free( STEREODLY );
}
ClearBits( sxste_delay->flags, FCVAR_CHANGED );
}
/*
@ -463,7 +504,6 @@ void DLY_CheckNewDelayVal( void )
}
}
ClearBits( sxdly_delay->flags, FCVAR_CHANGED );
dly->lp = sxdly_lp->value;
dly->delayfeedback = 255 * sxdly_feedback->value;
}
@ -497,9 +537,9 @@ void DLY_DoDelay( int count )
if( dly->lp ) // lowpass
{
val = ( dly->lp0 + dly->lp1 + val ) / 3;
dly->lp0 = dly->lp1;
dly->lp1 = val;
val = ( dly->lp0 + dly->lp1 + (val << 1) ) >> 2;
}
dly->lpdelayline[dly->idelayinput] = val;
@ -512,7 +552,7 @@ void DLY_DoDelay( int count )
else
{
dly->lpdelayline[dly->idelayinput] = 0;
dly->lp0 = dly->lp1 = 0;
dly->lp0 = dly->lp1 = dly->lp2 = 0;
}
DLY_MovePointer( dly );
@ -547,7 +587,7 @@ void RVB_SetUpDly( int pos, float delay, int kmod )
rgsxdly[pos].idelayoutputxf = rgsxdly[pos].idelayinput - samples;
if( rgsxdly[pos].idelayoutputxf < 0 )
rgsxdly[pos].idelayoutputxf += rgsxdly[pos].cdelaysamplesmax;
rgsxdly[pos].xfade = 32;
rgsxdly[pos].xfade = REVERB_XFADE;
}
if( !rgsxdly[pos].delaysamples )
@ -582,7 +622,6 @@ void RVB_CheckNewReverbVal( void )
}
}
ClearBits( sxrvb_size->flags, FCVAR_CHANGED );
dly1->lp = dly2->lp = sxrvb_lp->value;
dly1->delayfeedback = dly2->delayfeedback = (int)(255 * sxrvb_feedback->value);
}
@ -609,14 +648,14 @@ int RVB_DoReverbForOneDly( dly_t *dly, const int vlr, const portable_samplepair_
if( dly->xfade || delay || samplepair->left || samplepair->right )
{
// modulate delay rate
if( !dly->xfade && !dly->modcur && dly->mod )
if( !dly->mod )
{
dly->idelayoutputxf = dly->idelayoutput + ((COM_RandomLong( 0, 255 ) * delay) >> 9 );
//dly->xfade = 32;
}
dly->idelayoutputxf %= dly->cdelaysamplesmax;
dly->idelayoutputxf %= dly->cdelaysamplesmax;
dly->xfade = REVERB_XFADE;
}
if( dly->xfade )
{
@ -685,7 +724,9 @@ void RVB_DoReverb( int count )
voutm = RVB_DoReverbForOneDly( dly1, vlr, paint );
voutm += RVB_DoReverbForOneDly( dly2, vlr, paint );
voutm = (11 * voutm) >> 6;
if( dsp_coeff_table->value == 1.0f )
voutm /= 6; // alpha
else voutm = (11 * voutm) >> 6;
paint->left = CLIP( paint->left + voutm );
paint->right = CLIP( paint->right + voutm );
@ -718,17 +759,18 @@ void RVB_DoAMod( int count )
res.left >>= 2;
res.right >>= 2;
rgsxlp[4] = paint->left;
rgsxlp[9] = paint->right;
rgsxlp[0] = rgsxlp[1];
rgsxlp[1] = rgsxlp[2];
rgsxlp[2] = rgsxlp[3];
rgsxlp[3] = rgsxlp[4];
rgsxlp[4] = paint->left;
rgsxlp[4] = rgsxlp[5];
rgsxlp[5] = rgsxlp[6];
rgsxlp[6] = rgsxlp[7];
rgsxlp[7] = rgsxlp[8];
rgsxlp[8] = rgsxlp[9];
rgsxlp[9] = paint->right;
}
if( sxmod_mod->value )
@ -814,6 +856,27 @@ void CheckNewDspPresets( void )
if( dsp_off->value != 0.0f )
return;
if( FBitSet( dsp_coeff_table->flags, FCVAR_CHANGED ))
{
switch( (int)dsp_coeff_table->value )
{
case 0: // release
ptable = rgsxpre;
break;
case 1: // alpha
ptable = rgsxpre_hlalpha052;
break;
default:
ptable = rgsxpre;
break;
}
SX_ReloadRoomFX();
room_typeprev = -1;
ClearBits( dsp_coeff_table->flags, FCVAR_CHANGED );
}
if( s_listener.waterlevel > 2 )
idsp_room = roomwater_type->value;
else idsp_room = room_type->value;
@ -835,7 +898,9 @@ void CheckNewDspPresets( void )
if( idsp_room != room_typeprev )
{
const sx_preset_t *cur = rgsxpre + idsp_room;
const sx_preset_t *cur;
cur = ptable + idsp_room;
Cvar_SetValue( "room_lp", cur->room_lp );
Cvar_SetValue( "room_mod", cur->room_mod );
@ -853,6 +918,10 @@ void CheckNewDspPresets( void )
RVB_CheckNewReverbVal( );
DLY_CheckNewDelayVal( );
DLY_CheckNewStereoDelayVal();
ClearBits( sxrvb_size->flags, FCVAR_CHANGED );
ClearBits( sxdly_delay->flags, FCVAR_CHANGED );
ClearBits( sxste_delay->flags, FCVAR_CHANGED );
}
void SX_Profiling_f( void )

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@ -1662,7 +1662,7 @@ void SND_UpdateSound( void )
VectorSet( info.color, 1.0f, 1.0f, 1.0f );
info.index = 0;
Con_NXPrintf( &info, "room_type: %i ----(%i)---- painted: %i\n", idsp_room, total - 1, paintedtime );
Con_NXPrintf( &info, "room_type: %i (%s) ----(%i)---- painted: %i\n", idsp_room, Cvar_VariableString( "dsp_coeff_table" ), total - 1, paintedtime );
}
S_StreamBackgroundTrack ();