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readme: better wording
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@ -28,7 +28,7 @@ If you like Xash3D FWGS, consider supporting individual engine maintainers. By s
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1) Copy engine binaries to some directory.
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2) Copy `valve` directory from [Half-Life](https://store.steampowered.com/app/70/HalfLife/) to directory with engine binaries.
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If your CPU is NOT x86 compatible or you're running 64-bit version of the engine, you may want to compile [Half-Life SDK](https://github.com/FWGS/hlsdk-portable).
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This repository contains our fork of HLSDK and restored source code for some of the mods. Not all of them, of course.
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This repository contains our fork of HLSDK and restored source code for Half-Life expansions and some mods.
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You still needed to copy `valve` directory as all game resources located there.
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3) Run the main executable (`xash3d.exe` or AppImage).
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@ -46,11 +46,11 @@ NOTE: NEVER USE GitHub's ZIP ARCHIVES. GitHub doesn't include external dependenc
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### Prerequisites
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If your CPU is x86 compatible, we are building 32-bit code by default. This was done to maintain compatibility with Steam releases of Half-Life and based on it's engine games.
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If your CPU is x86 compatible and you're on Windows or Linux, we are building 32-bit code by default. This was done to maintain compatibility with Steam releases of Half-Life and based on it's engine games.
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Even if Xash3D FWGS does support targetting 64-bit, you can't load games without recompiling them from source code!
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If your CPU is NOT x86 compatible or you decided build 64-bit version of engine, you may want to compile [Half-Life SDK](https://github.com/FWGS/hlsdk-portable).
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This repository contains our fork of HLSDK and restored source code for some of the mods. Not all of them, of course.
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This repository contains our fork of HLSDK and restored source code for Half-Life expansions and some mods.
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#### Windows (Visual Studio)
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* Install Visual Studio.
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