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ref_gl: fix wrong texture resampling condition
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@ -1188,7 +1188,7 @@ static qboolean GL_UploadTexture( gl_texture_t *tex, rgbdata_t *pic )
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int mipCount = GL_CalcMipmapCount( tex, ( buf != NULL ));
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// NOTE: only single uncompressed textures can be resamples, no mips, no layers, no sides
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if((( tex->depth == 1 ) && ( pic->width != tex->width )) || ( pic->height != tex->height ))
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if(( tex->depth == 1 ) && (( pic->width != tex->width ) || ( pic->height != tex->height )))
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data = GL_ResampleTexture( buf, pic->width, pic->height, tex->width, tex->height, normalMap );
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else data = buf;
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