ref: gl: use world version to enable large lightmaps for BSP2 automatically

This commit is contained in:
Alibek Omarov 2023-12-15 07:38:25 +03:00
parent c96cf7e22d
commit a7e84230c3
1 changed files with 2 additions and 1 deletions

View File

@ -3532,7 +3532,8 @@ void GL_BuildLightmaps( void )
memset( &RI, 0, sizeof( RI ));
// update the lightmap blocksize
if( FBitSet( ENGINE_GET_PARM( PARM_FEATURES ), ENGINE_LARGE_LIGHTMAPS ))
if( FBitSet( ENGINE_GET_PARM( PARM_FEATURES ), ENGINE_LARGE_LIGHTMAPS )
|| ENGINE_GET_PARM( PARM_WORLD_VERSION ) == QBSP2_VERSION )
tr.block_size = BLOCK_SIZE_MAX;
else tr.block_size = BLOCK_SIZE_DEFAULT;