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ref_gl: fix typo
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7b897026b7
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@ -207,8 +207,8 @@ static char *GL_PrintInfoLog( GLhandleARB object, qboolean program )
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static char msg[8192];
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static char msg[8192];
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int maxLength = 0;
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int maxLength = 0;
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if( program && pglProgramiv)
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if( program && pglGetProgramiv)
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pglProgramiv( object, GL_OBJECT_INFO_LOG_LENGTH_ARB, &maxLength );
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pglGetProgramiv( object, GL_OBJECT_INFO_LOG_LENGTH_ARB, &maxLength );
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else
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else
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pglGetObjectParameterivARB( object, GL_OBJECT_INFO_LOG_LENGTH_ARB, &maxLength );
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pglGetObjectParameterivARB( object, GL_OBJECT_INFO_LOG_LENGTH_ARB, &maxLength );
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@ -358,8 +358,8 @@ static gl2wrap_prog_t *GL2_GetProg( const GLuint flags )
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/// TODO: detect arb/core shaders in engine
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/// TODO: detect arb/core shaders in engine
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if( pglProgramiv )
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if( pglGetProgramiv )
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pglProgramiv( glprog, GL_OBJECT_LINK_STATUS_ARB, &status );
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pglGetProgramiv( glprog, GL_OBJECT_LINK_STATUS_ARB, &status );
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else
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else
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pglGetObjectParameterivARB( glprog, GL_OBJECT_LINK_STATUS_ARB, &status );
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pglGetObjectParameterivARB( glprog, GL_OBJECT_LINK_STATUS_ARB, &status );
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if ( status == GL_FALSE )
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if ( status == GL_FALSE )
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@ -1374,7 +1374,7 @@ APIENTRY_LINKAGE void GL_FUNCTION( glSwapInterval ) ( int interval );
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// arb shaders change in core
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// arb shaders change in core
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APIENTRY_LINKAGE void GL_FUNCTION( glDeleteProgram )(GLuint program);
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APIENTRY_LINKAGE void GL_FUNCTION( glDeleteProgram )(GLuint program);
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APIENTRY_LINKAGE void GL_FUNCTION( glProgramiv )(GLuint program, GLenum e, GLuint *v);
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APIENTRY_LINKAGE void GL_FUNCTION( glGetProgramiv )(GLuint program, GLenum e, GLuint *v);
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APIENTRY_LINKAGE void GL_FUNCTION( glGetProgramInfoLog )(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
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APIENTRY_LINKAGE void GL_FUNCTION( glGetProgramInfoLog )(GLhandleARB obj, GLsizei maxLength, GLsizei *length, GLcharARB *infoLog);
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// gl2shim deps
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// gl2shim deps
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@ -381,7 +381,7 @@ static dllfunc_t shaderobjectsfuncs_gles[] =
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{ "glVertexAttrib2f" , (void **)&pglVertexAttrib2fARB },
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{ "glVertexAttrib2f" , (void **)&pglVertexAttrib2fARB },
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{ "glVertexAttrib2fv" , (void **)&pglVertexAttrib2fvARB },
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{ "glVertexAttrib2fv" , (void **)&pglVertexAttrib2fvARB },
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{ "glVertexAttrib3fv" , (void **)&pglVertexAttrib3fvARB },
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{ "glVertexAttrib3fv" , (void **)&pglVertexAttrib3fvARB },
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{ "glProgramiv" , (void**)&pglProgramiv },
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{ "glGetProgramiv" , (void**)&pglGetProgramiv },
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{ "glDeleteProgram" , (void**)&pglDeleteProgram },
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{ "glDeleteProgram" , (void**)&pglDeleteProgram },
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{ "glGetProgramInfoLog" , (void **)&pglGetProgramInfoLog },
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{ "glGetProgramInfoLog" , (void **)&pglGetProgramInfoLog },
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//{ "glVertexAttrib4f" , (void **)&pglVertexAttrib4fARB },
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//{ "glVertexAttrib4f" , (void **)&pglVertexAttrib4fARB },
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