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https://github.com/FWGS/xash3d-fwgs
synced 2024-11-24 18:59:50 +01:00
engine: remove single-binary option. Now platforms that don't need external launcher, shall set env.DISABLE_LAUNCHER
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0132eb6e44
commit
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@ -13,17 +13,15 @@ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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*/
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#ifdef SINGLE_BINARY
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#include "build.h"
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#include "common.h"
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#ifdef XASH_SDLMAIN
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#include "SDL.h"
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#if XASH_ENABLE_MAIN
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#if XASH_SDLMAIN
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#include <SDL.h>
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#endif
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#if XASH_EMSCRIPTEN
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#include <emscripten.h>
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#endif
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#include "build.h"
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#include "common.h"
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#define E_GAME "XASH3D_GAME" // default env dir to start from
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#ifndef XASH_GAMEDIR
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@ -47,40 +45,35 @@ static void Sys_ChangeGame( const char *progname )
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exit( Host_Main( szArgc, szArgv, szGameDir, 1, &Sys_ChangeGame ) );
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}
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_inline int Sys_Start( void )
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static int Sys_Start( void )
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{
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int ret;
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const char *game = getenv( E_GAME );
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if( !game )
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game = XASH_GAMEDIR;
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Q_strncpy( szGameDir, game, sizeof( szGameDir ));
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#if XASH_EMSCRIPTEN
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#ifdef EMSCRIPTEN_LIB_FS
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// For some unknown reason emscripten refusing to load libraries later
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COM_LoadLibrary("menu", 0 );
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COM_LoadLibrary("server", 0 );
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COM_LoadLibrary("client", 0 );
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COM_LoadLibrary( "menu", 0 );
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COM_LoadLibrary( "server", 0 );
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COM_LoadLibrary( "client", 0 );
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#endif
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#if XASH_DEDICATED
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// NodeJS support for debug
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EM_ASM(try{
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FS.mkdir('/xash');
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FS.mount(NODEFS, { root: '.'}, '/xash' );
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FS.chdir('/xash');
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}catch(e){};);
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EM_ASM(try {
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FS.mkdir( '/xash' );
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FS.mount( NODEFS, { root: '.'}, '/xash' );
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FS.chdir( '/xash' );
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} catch( e ) { };);
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#endif
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#elif XASH_IOS
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{
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void IOS_LaunchDialog( void );
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IOS_LaunchDialog();
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}
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IOS_LaunchDialog();
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#endif
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ret = Host_Main( szArgc, szArgv, game, 0, Sys_ChangeGame );
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return ret;
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return Host_Main( szArgc, szArgv, game, 0, Sys_ChangeGame );
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}
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int main( int argc, char **argv )
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@ -94,4 +87,4 @@ int main( int argc, char **argv )
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#endif // XASH_PSVITA
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return Sys_Start();
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}
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#endif // SINGLE_BINARY
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#endif // XASH_ENABLE_MAIN
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@ -40,6 +40,7 @@ void Platform_SetStatus( const char *status );
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// legacy iOS port functions
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#if TARGET_OS_IOS
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const char *IOS_GetDocsDir( void );
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void IOS_LaunchDialog( void );
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#endif // TARGET_OS_IOS
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#if XASH_WIN32 || XASH_LINUX
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@ -110,7 +110,7 @@ def configure(conf):
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conf.define_cond('XASH_ENGINE_TESTS', conf.env.ENGINE_TESTS)
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conf.define_cond('XASH_STATIC_LIBS', conf.env.STATIC_LINKING)
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conf.define_cond('XASH_CUSTOM_SWAP', conf.options.CUSTOM_SWAP)
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conf.define_cond('SINGLE_BINARY', conf.env.SINGLE_BINARY)
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conf.define_cond('XASH_ENABLE_MAIN', conf.env.DISABLE_LAUNCHER)
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conf.define_cond('XASH_NO_ASYNC_NS_RESOLVE', conf.options.NO_ASYNC_RESOLVE)
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conf.define_cond('SUPPORT_BSP2_FORMAT', conf.options.SUPPORT_BSP2_FORMAT)
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conf.define_cond('XASH_64BIT', conf.env.DEST_SIZEOF_VOID_P != 4)
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15
wscript
15
wscript
@ -78,7 +78,7 @@ SUBDIRS = [
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Subproject('3rdparty/mainui', lambda x: not x.env.DEDICATED),
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Subproject('3rdparty/vgui_support', lambda x: not x.env.DEDICATED),
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Subproject('stub/client', lambda x: not x.env.DEDICATED),
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Subproject('game_launch', lambda x: not x.env.SINGLE_BINARY and x.env.DEST_OS != 'android'),
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Subproject('game_launch', lambda x: not x.env.DEDICATED and not x.env.DISABLE_LAUNCHER),
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# disable only by external dependency presense
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Subproject('3rdparty/opus', lambda x: not x.env.HAVE_SYSTEM_OPUS and not x.env.DEDICATED),
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@ -113,9 +113,6 @@ def options(opt):
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grp.add_option('--gamedir', action = 'store', dest = 'GAMEDIR', default = 'valve',
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help = 'engine default game directory [default: %default]')
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grp.add_option('--single-binary', action = 'store_true', dest = 'SINGLE_BINARY', default = False,
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help = 'build single "xash" binary (always enabled for dedicated) [default: %default]')
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grp.add_option('-8', '--64bits', action = 'store_true', dest = 'ALLOW64', default = False,
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help = 'allow targetting 64-bit engine(Linux/Windows/OSX x86 only) [default: %default]')
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@ -202,29 +199,23 @@ def configure(conf):
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conf.options.GL4ES = True
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conf.options.GLES3COMPAT = True
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conf.options.GL = False
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conf.options.SINGLE_BINARY = True
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conf.define('XASH_SDLMAIN', 1)
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elif conf.env.MAGX:
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conf.options.SDL12 = True
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conf.options.NO_VGUI = True
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conf.options.GL = False
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conf.options.LOW_MEMORY = 1
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conf.options.SINGLE_BINARY = True
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conf.options.NO_ASYNC_RESOLVE = True
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conf.define('XASH_SDLMAIN', 1)
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enforce_pic = False
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elif conf.env.DEST_OS == 'dos':
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conf.options.SINGLE_BINARY = True
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elif conf.env.DEST_OS == 'nswitch':
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conf.options.NO_VGUI = True
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conf.options.GL = True
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conf.options.SINGLE_BINARY = True
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conf.options.NO_ASYNC_RESOLVE = True
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conf.options.USE_STBTT = True
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elif conf.env.DEST_OS == 'psvita':
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conf.options.NO_VGUI = True
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conf.options.GL = True
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conf.options.SINGLE_BINARY = True
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conf.options.NO_ASYNC_RESOLVE = True
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conf.options.USE_STBTT = True
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# we'll specify -fPIC by hand for shared libraries only
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@ -357,9 +348,11 @@ def configure(conf):
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conf.env.ENABLE_UTILS = conf.options.ENABLE_UTILS
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conf.env.ENABLE_FUZZER = conf.options.ENABLE_FUZZER
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conf.env.DEDICATED = conf.options.DEDICATED
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conf.env.SINGLE_BINARY = conf.options.SINGLE_BINARY or conf.env.DEDICATED
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conf.env.SUPPORT_BSP2_FORMAT = conf.options.SUPPORT_BSP2_FORMAT
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# disable game_launch compiling on platform where it's not needed
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conf.env.DISABLE_LAUNCHER = conf.env.DEST_OS in ['android', 'nswitch', 'psvita', 'dos'] or conf.env.MAGX
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if conf.env.SAILFISH == 'aurora':
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conf.env.DEFAULT_RPATH = '/usr/share/su.xash.Engine/lib'
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elif conf.env.DEST_OS == 'darwin':
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