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filesystem: fix -Wmissing-prototypes
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@ -627,7 +627,7 @@ static void FS_WriteGameInfo( const char *filepath, gameinfo_t *GameInfo )
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FS_Close( f ); // all done
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FS_Close( f ); // all done
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}
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}
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void FS_InitGameInfo( gameinfo_t *GameInfo, const char *gamedir )
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static void FS_InitGameInfo( gameinfo_t *GameInfo, const char *gamedir )
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{
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{
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memset( GameInfo, 0, sizeof( *GameInfo ));
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memset( GameInfo, 0, sizeof( *GameInfo ));
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@ -658,7 +658,7 @@ void FS_InitGameInfo( gameinfo_t *GameInfo, const char *gamedir )
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GameInfo->max_particles = 4096;
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GameInfo->max_particles = 4096;
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}
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}
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void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qboolean isGameInfo )
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static void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qboolean isGameInfo )
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{
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{
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char *pfile = (char*) buf;
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char *pfile = (char*) buf;
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qboolean found_linux = false, found_osx = false;
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qboolean found_linux = false, found_osx = false;
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@ -919,7 +919,7 @@ void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qbool
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FS_CreateDefaultGameInfo
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FS_CreateDefaultGameInfo
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================
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================
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*/
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*/
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void FS_CreateDefaultGameInfo( const char *filename )
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static void FS_CreateDefaultGameInfo( const char *filename )
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{
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{
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gameinfo_t defGI;
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gameinfo_t defGI;
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@ -3022,6 +3022,7 @@ fs_api_t g_api =
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FS_GetFullDiskPath,
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FS_GetFullDiskPath,
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};
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};
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int EXPORT GetFSAPI( int version, fs_api_t *api, fs_globals_t **globals, fs_interface_t *engfuncs );
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int EXPORT GetFSAPI( int version, fs_api_t *api, fs_globals_t **globals, fs_interface_t *engfuncs )
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int EXPORT GetFSAPI( int version, fs_api_t *api, fs_globals_t **globals, fs_interface_t *engfuncs )
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{
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{
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if( engfuncs && !FS_InitInterface( version, engfuncs ))
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if( engfuncs && !FS_InitInterface( version, engfuncs ))
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