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https://github.com/FWGS/xash3d-fwgs
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engine: patch dedicated to build
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parent
53eb569216
commit
b1f23f9ff6
@ -312,7 +312,7 @@ void SCR_CheckStartupVids()
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}
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}
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void Sys_SetClipboardData( const byte *text, size_t size )
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void Sys_SetClipboardData( const char *text, size_t size )
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{
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{
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}
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}
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4
wscript
4
wscript
@ -55,7 +55,7 @@ def options(opt):
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grp.add_option('--enable-bsp2', action = 'store_true', dest = 'SUPPORT_BSP2_FORMAT', default = False,
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grp.add_option('--enable-bsp2', action = 'store_true', dest = 'SUPPORT_BSP2_FORMAT', default = False,
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help = 'build engine and renderers with BSP2 map support(recommended for Quake, breaks compability!)')
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help = 'build engine and renderers with BSP2 map support(recommended for Quake, breaks compability!)')
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opt.load('subproject')
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opt.load('subproject')
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opt.add_subproject(subdirs())
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opt.add_subproject(subdirs())
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@ -115,7 +115,7 @@ def configure(conf):
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conf.env.BIT32_ALLOW64 = True
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conf.env.BIT32_ALLOW64 = True
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conf.env.BIT32_MANDATORY = not conf.env.BIT32_ALLOW64
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conf.env.BIT32_MANDATORY = not conf.env.BIT32_ALLOW64
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conf.load('force_32bit')
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conf.load('force_32bit')
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if conf.env.DEST_OS2 != 'android':
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if conf.env.DEST_OS2 != 'android' and not conf.options.DEDICATED:
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conf.load('sdl2')
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conf.load('sdl2')
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linker_flags = {
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linker_flags = {
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