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https://github.com/FWGS/xash3d-fwgs
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scripts: wscript: nswitch: do the libstdc++ hack right before build to not pollute the environment
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@ -58,12 +58,8 @@ def configure(conf):
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if not conf.env.HAVE_SDL2:
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conf.fatal('SDL2 not availiable! Install switch-sdl2!')
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conf.define('XASH_SDL', 2)
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# HACK: now link in the entirety of libstdc++ so that dynamic libs could use all of it without manual exporting
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# we can't do this right away because std::filesystem will complain about not having pathconf(),
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# which we have defined in sys_nswitch.c
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conf.env.LDFLAGS.remove('-lstdc++')
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conf.env.LDFLAGS.remove('-lm')
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conf.env.LDFLAGS += ['-Wl,--whole-archive', '-lstdc++', '-Wl,--no-whole-archive', '-lm']
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elif conf.options.FBDEV_SW:
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# unused, XASH_LINUX without XASH_SDL gives fbdev & alsa support
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# conf.define('XASH_FBDEV', 1)
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@ -195,6 +191,10 @@ def build(bld):
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# Switch has custom parameters
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if bld.env.DEST_OS == 'nswitch':
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# HACK: link in the entirety of libstdc++ so that dynamic libs could use all of it without manual exporting
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# we can't do this right away because std::filesystem will complain about not having pathconf(),
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# which we have defined in sys_nswitch.c
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bld.env.LDFLAGS += ['-Wl,--whole-archive', '-lstdc++', '-Wl,--no-whole-archive', '-lm']
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bld(source = source,
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target = 'xash',
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features = 'c cxxprogram',
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