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https://github.com/FWGS/xash3d-fwgs
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platform/linux: implement debug timers and cl_maxframetime to catch very long frames on debugger
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@ -87,6 +87,7 @@ static CVAR_DEFINE_AUTO( model, "", FCVAR_USERINFO|FCVAR_ARCHIVE|FCVAR_FILTERABL
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static CVAR_DEFINE_AUTO( topcolor, "0", FCVAR_USERINFO|FCVAR_ARCHIVE|FCVAR_FILTERABLE, "player top color" );
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static CVAR_DEFINE_AUTO( bottomcolor, "0", FCVAR_USERINFO|FCVAR_ARCHIVE|FCVAR_FILTERABLE, "player bottom color" );
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CVAR_DEFINE_AUTO( rate, "3500", FCVAR_USERINFO|FCVAR_ARCHIVE|FCVAR_FILTERABLE, "player network rate" );
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static CVAR_DEFINE_AUTO( cl_maxframetime, "0", 0, "set deadline timer for client rendering to catch freezes" );
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client_t cl;
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client_static_t cls;
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@ -2917,6 +2918,7 @@ void CL_InitLocal( void )
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Cvar_RegisterVariable( &cl_showevents );
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Cvar_Get( "lastdemo", "", FCVAR_ARCHIVE, "last played demo" );
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Cvar_RegisterVariable( &ui_renderworld );
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Cvar_RegisterVariable( &cl_maxframetime );
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// these two added to shut up CS 1.5 about 'unknown' commands
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Cvar_Get( "lightgamma", "1", FCVAR_ARCHIVE, "ambient lighting level (legacy, unused)" );
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@ -3057,6 +3059,8 @@ void Host_ClientFrame( void )
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{
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// if client is not active, do nothing
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if( !cls.initialized ) return;
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if( cls.key_dest == key_game && cls.state == ca_active && !Con_Visible() )
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Platform_SetTimer( cl_maxframetime.value );
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// if running the server remotely, send intentions now after
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// the incoming messages have been read
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@ -549,5 +549,6 @@ void V_PostRender( void )
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SCR_MakeScreenShot();
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ref.dllFuncs.R_AllowFog( true );
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Platform_SetTimer( 0.0f );
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ref.dllFuncs.R_EndFrame();
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}
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@ -17,6 +17,10 @@ GNU General Public License for more details.
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#include <stdlib.h>
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#include <fcntl.h>
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#include <dlfcn.h>
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#include <signal.h>
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#include <ucontext.h>
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#include <time.h>
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#include <unistd.h>
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#include "platform/platform.h"
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static void *g_hsystemd;
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@ -103,3 +107,44 @@ void Linux_Shutdown( void )
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g_hsystemd = NULL;
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}
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}
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static void Linux_TimerHandler( int sig, siginfo_t *si, void *uc )
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{
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timer_t *tidp = si->si_value.sival_ptr;
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int overrun = timer_getoverrun( *tidp );
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Con_Printf( "Frame too long (overrun %d)!\n", overrun );
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}
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#define DEBUG_TIMER_SIGNAL SIGRTMIN
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void Linux_SetTimer( float tm )
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{
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static timer_t timerid;
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if( !timerid && tm )
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{
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struct sigevent sev = { 0 };
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struct sigaction sa = { 0 };
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sa.sa_flags = SA_SIGINFO;
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sa.sa_sigaction = Linux_TimerHandler;
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sigaction( DEBUG_TIMER_SIGNAL, &sa, NULL );
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// this path availiable in POSIX, but may signal wrong thread...
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// sev.sigev_notify = SIGEV_SIGNAL;
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sev.sigev_notify = SIGEV_THREAD_ID;
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sev._sigev_un._tid = gettid();
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sev.sigev_signo = DEBUG_TIMER_SIGNAL;
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sev.sigev_value.sival_ptr = &timerid;
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timer_create( CLOCK_REALTIME, &sev, &timerid );
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}
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if( timerid )
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{
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struct itimerspec its = {0};
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its.it_value.tv_sec = tm;
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its.it_value.tv_nsec = 1000000000ULL * fmod( tm, 1.0f );
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its.it_interval.tv_sec = 0;
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its.it_interval.tv_nsec = 0;
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timer_settime( timerid, 0, &its, NULL );
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}
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}
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@ -91,6 +91,7 @@ void DOS_Shutdown( void );
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#if XASH_LINUX
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void Linux_Init( void );
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void Linux_Shutdown( void );
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void Linux_SetTimer( float time );
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#endif
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static inline void Platform_Init( void )
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@ -181,6 +182,13 @@ void Platform_SetClipboardText( const char *buffer );
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#define SDL_VERSION_ATLEAST( x, y, z ) 0
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#endif
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static void Platform_SetTimer( float time )
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{
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#if XASH_LINUX
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Linux_SetTimer( time );
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#endif
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}
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/*
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==============================================================================
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