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https://github.com/FWGS/xash3d-fwgs
synced 2024-11-22 01:45:19 +01:00
filesystem: fix _wstat usage under Windows, remove PATH_SEPARATOR usage, fix listdirectory
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51b5d7a41d
commit
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@ -205,7 +205,7 @@ void listdirectory( stringlist_t *list, const char *path )
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#endif
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#if XASH_WIN32
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Q_snprintf( pattern, sizeof( pattern ), "%s*", path );
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Q_snprintf( pattern, sizeof( pattern ), "%s/*", path );
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// ask for the directory listing handle
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hFile = _findfirst( pattern, &n_file );
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@ -820,7 +820,7 @@ void FS_ParseGenericGameInfo( gameinfo_t *GameInfo, const char *buf, const qbool
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}
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// make sure what gamedir is really exist
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if( !FS_SysFolderExists( va( "%s" PATH_SEPARATOR_STR "%s", fs_rootdir, GameInfo->falldir )))
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if( !FS_SysFolderExists( va( "%s/%s", fs_rootdir, GameInfo->falldir )))
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GameInfo->falldir[0] = '\0';
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}
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@ -893,7 +893,8 @@ static qboolean FS_ReadGameInfo( const char *filepath, const char *gamedir, game
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char *afile;
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afile = (char *)FS_LoadFile( filepath, NULL, false );
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if( !afile ) return false;
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if( !afile )
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return false;
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FS_InitGameInfo( GameInfo, gamedir );
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@ -937,7 +938,6 @@ static qboolean FS_ParseGameInfo( const char *gamedir, gameinfo_t *GameInfo )
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{
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string liblist_path, gameinfo_path;
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string default_gameinfo_path;
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gameinfo_t tmpGameInfo;
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qboolean haveUpdate = false;
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Q_snprintf( default_gameinfo_path, sizeof( default_gameinfo_path ), "%s/gameinfo.txt", fs_basedir );
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@ -945,18 +945,18 @@ static qboolean FS_ParseGameInfo( const char *gamedir, gameinfo_t *GameInfo )
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Q_snprintf( liblist_path, sizeof( liblist_path ), "%s/liblist.gam", gamedir );
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// here goes some RoDir magic...
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if( COM_CheckStringEmpty( fs_rodir ) )
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if( COM_CheckStringEmpty( fs_rodir ))
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{
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string filepath_ro, liblist_ro;
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string gameinfo_ro, liblist_ro;
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fs_offset_t roLibListTime, roGameInfoTime, rwGameInfoTime;
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FS_AllowDirectPaths( true );
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Q_snprintf( filepath_ro, sizeof( filepath_ro ), "%s/%s/gameinfo.txt", fs_rodir, gamedir );
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Q_snprintf( gameinfo_ro, sizeof( gameinfo_ro ), "%s/%s/gameinfo.txt", fs_rodir, gamedir );
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Q_snprintf( liblist_ro, sizeof( liblist_ro ), "%s/%s/liblist.gam", fs_rodir, gamedir );
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roLibListTime = FS_SysFileTime( liblist_ro );
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roGameInfoTime = FS_SysFileTime( filepath_ro );
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roGameInfoTime = FS_SysFileTime( gameinfo_ro );
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rwGameInfoTime = FS_SysFileTime( gameinfo_path );
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if( roLibListTime > rwGameInfoTime )
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@ -965,17 +965,14 @@ static qboolean FS_ParseGameInfo( const char *gamedir, gameinfo_t *GameInfo )
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}
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else if( roGameInfoTime > rwGameInfoTime )
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{
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char *afile_ro = (char *)FS_LoadDirectFile( filepath_ro, NULL );
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fs_offset_t len;
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char *afile_ro = (char *)FS_LoadDirectFile( gameinfo_ro, &len );
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if( afile_ro )
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{
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gameinfo_t gi;
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Con_DPrintf( "Copy rodir %s to rwdir %s\n", gameinfo_ro, gameinfo_path );
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haveUpdate = true;
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FS_InitGameInfo( &gi, gamedir );
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FS_ParseGenericGameInfo( &gi, afile_ro, true );
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FS_WriteGameInfo( gameinfo_path, &gi );
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FS_WriteFile( gameinfo_path, afile_ro, len );
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Mem_Free( afile_ro );
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}
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}
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@ -990,6 +987,7 @@ static qboolean FS_ParseGameInfo( const char *gamedir, gameinfo_t *GameInfo )
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// force to create gameinfo for specified game if missing
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if(( FS_CheckForGameDir( gamedir ) || !Q_stricmp( fs_gamedir, gamedir )) && !FS_FileExists( gameinfo_path, false ))
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{
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gameinfo_t tmpGameInfo;
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memset( &tmpGameInfo, 0, sizeof( tmpGameInfo ));
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if( FS_ReadGameInfo( default_gameinfo_path, gamedir, &tmpGameInfo ))
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@ -1005,9 +1003,7 @@ static qboolean FS_ParseGameInfo( const char *gamedir, gameinfo_t *GameInfo )
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if( !GameInfo || !FS_FileExists( gameinfo_path, false ))
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return false; // no dest
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if( FS_ReadGameInfo( gameinfo_path, gamedir, GameInfo ))
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return true;
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return false;
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return FS_ReadGameInfo( gameinfo_path, gamedir, GameInfo );
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}
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/*
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@ -1327,8 +1323,8 @@ qboolean FS_InitStdio( qboolean caseinsensitive, const char *rootdir, const char
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char roPath[MAX_SYSPATH];
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char rwPath[MAX_SYSPATH];
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Q_snprintf( roPath, sizeof( roPath ), "%s" PATH_SEPARATOR_STR "%s" PATH_SEPARATOR_STR, fs_rodir, dirs.strings[i] );
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Q_snprintf( rwPath, sizeof( rwPath ), "%s" PATH_SEPARATOR_STR "%s" PATH_SEPARATOR_STR, fs_rootdir, dirs.strings[i] );
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Q_snprintf( roPath, sizeof( roPath ), "%s/%s/", fs_rodir, dirs.strings[i] );
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Q_snprintf( rwPath, sizeof( rwPath ), "%s/%s/", fs_rootdir, dirs.strings[i] );
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// check if it's a directory
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if( !FS_SysFolderExists( roPath ))
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@ -1368,7 +1364,7 @@ qboolean FS_InitStdio( qboolean caseinsensitive, const char *rootdir, const char
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for( i = 0; i < dirs.numstrings; i++ )
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{
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if( !FS_SysFolderExists( dirs.strings[i] ) || ( !Q_strcmp( dirs.strings[i], ".." ) && !fs_ext_path ))
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if( !FS_SysFolderExists( dirs.strings[i] ))
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continue;
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if( FI.games[FI.numgames] == NULL )
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@ -1445,9 +1441,13 @@ Internal function used to determine filetime
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*/
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int FS_SysFileTime( const char *filename )
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{
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#if XASH_WIN32
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struct _stat buf;
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if( _wstat( FS_PathToWideChar( filename ), &buf ) < 0 )
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#else
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struct stat buf;
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if( stat( filename, &buf ) == -1 )
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if( stat( filename, &buf ) < 0 )
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#endif
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return -1;
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return buf.st_mtime;
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@ -1599,11 +1599,11 @@ Look for a file in the filesystem only
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*/
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qboolean FS_SysFileExists( const char *path )
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{
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struct stat buf;
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#if XASH_WIN32
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struct _stat buf;
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if( _wstat( FS_PathToWideChar( path ), &buf ) < 0 )
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#else
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struct stat buf;
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if( stat( path, &buf ) < 0 )
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#endif
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return false;
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@ -1620,11 +1620,11 @@ Look for a existing folder
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*/
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qboolean FS_SysFolderExists( const char *path )
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{
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struct stat buf;
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#if XASH_WIN32
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struct _stat buf;
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if( _wstat( FS_PathToWideChar( path ), &buf ) < 0 )
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#else
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struct stat buf;
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if( stat( path, &buf ) < 0 )
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#endif
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return false;
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@ -1641,10 +1641,11 @@ Check if filesystem entry exists at all, don't mind the type
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*/
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qboolean FS_SysFileOrFolderExists( const char *path )
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{
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struct stat buf;
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#if XASH_WIN32
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struct _stat buf;
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return _wstat( FS_PathToWideChar( path ), &buf ) >= 0;
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#else
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struct stat buf;
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return stat( path, &buf ) >= 0;
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#endif
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}
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@ -1692,7 +1693,8 @@ searchpath_t *FS_FindFile( const char *name, int *index, char *fixedname, size_t
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pack_ind = search->pfnFindFile( search, name, fixedname, len );
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if( pack_ind >= 0 )
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{
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if( index ) *index = pack_ind;
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if( index )
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*index = pack_ind;
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return search;
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}
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}
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@ -1701,8 +1703,9 @@ searchpath_t *FS_FindFile( const char *name, int *index, char *fixedname, size_t
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{
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char netpath[MAX_SYSPATH], dirpath[MAX_SYSPATH];
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Q_snprintf( dirpath, sizeof( dirpath ), "%s" PATH_SEPARATOR_STR, fs_rootdir );
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Q_snprintf( dirpath, sizeof( dirpath ), "%s/", fs_rootdir );
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Q_snprintf( netpath, sizeof( netpath ), "%s%s", dirpath, name );
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if( FS_SysFileExists( netpath ))
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{
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static searchpath_t fs_directpath;
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@ -1713,9 +1716,7 @@ searchpath_t *FS_FindFile( const char *name, int *index, char *fixedname, size_t
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// just copy the name, we don't do case sensitivity fix there
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if( fixedname )
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{
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Q_strncpy( fixedname, name, len );
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}
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FS_InitDirectorySearchpath( &fs_directpath, dirpath, 0 );
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if( index != NULL )
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