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engine: client: ignore changelevel for old protocol
* Prevents engine from drawing too early during reconnect to a legacy coop server
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@ -368,7 +368,9 @@ void CL_ParseLegacyServerMessage( sizebuf_t *msg )
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{
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int maxclients = cl.maxclients;
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cls.changelevel = true;
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// we can only changelevel in singleplayer
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// and singleplayer always runs in current protocol
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// cls.changelevel = true;
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S_StopAllSounds( true );
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Con_Printf( "Server changing, reconnecting\n" );
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