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ref: soft: fix build with OpenMP under Visual Studio
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@ -66,10 +66,10 @@ Draw_StretchPicImplementation
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static void R_DrawStretchPicImplementation( int x, int y, int w, int h, int s1, int t1, int s2, int t2, image_t *pic )
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{
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pixel_t *source, *dest;
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unsigned int v, u, sv;
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unsigned int u, sv;
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unsigned int height;
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unsigned int f, fstep;
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int skip;
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int skip, v;
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qboolean transparent = false;
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pixel_t *buffer;
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@ -212,9 +212,9 @@ void GAME_EXPORT R_DrawStretchPic( float x, float y, float w, float h, float s1,
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void Draw_Fill (int x, int y, int w, int h)
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{
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pixel_t *dest;
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unsigned int v, u;
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unsigned int u;
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unsigned int height;
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int skip;
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int skip, v;
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pixel_t src = vid.color;
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int alpha = vid.alpha;
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