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mirror of https://github.com/FWGS/xash3d-fwgs synced 2025-01-09 18:05:05 +01:00

Merge pull request #6 from SDLash3D/sdl_macro

Sdl macro
This commit is contained in:
Alibek Omarov 2015-06-17 17:03:20 +06:00
commit beb1dd4838
7 changed files with 535 additions and 11 deletions

View File

@ -35,10 +35,10 @@
android:configChanges="orientation|screenSize"
>
</activity>
<!-- <activity android:name=".XashActivity"
<activity android:name="in.celest.xash3d.XashActivity"
android:screenOrientation="landscape"
android:label="@string/app_name">
</activity> -->
</activity>
</application>
<!-- Android 2.3.3 -->

View File

@ -8,4 +8,4 @@
# project structure.
# Project target.
target=android-12
target=android-8

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@ -1,11 +1,20 @@
# Uncomment this if you're using STL in your project
# See CPLUSPLUS-SUPPORT.html in the NDK documentation for more information
APP_STL := stlport_static
APP_STL := stlport_static
CFLAGS_OPT := -O3 -funsafe-math-optimizations -ftree-vectorize -fgraphite-identity -floop-interchange -funsafe-loop-optimizations -finline-limit=1024
CFLAGS_OPT_ARM := -mthumb -pipe -mfloat-abi=softfp -mfpu=neon -mcpu=cortex-a9
CFLAGS_OPT_X86 := -msse3
XASH_SDL ?= 1
ifeq ($(XASH_SDL),1)
APP_PLATFORM := android-12
else
APP_PLATFORM := android-8
endif
CFLAGS_OPT := -O3 -fomit-frame-pointer -ggdb -funsafe-math-optimizations -ftree-vectorize -fgraphite-identity -floop-interchange -funsafe-loop-optimizations -finline-limit=1024 -DXASH3D_ANDROID_TEST
CFLAGS_OPT_ARM := -mthumb -mfloat-abi=hard -mhard-float -mfpu=neon -mcpu=cortex-a9 -pipe -mvectorize-with-neon-quad -DVECTORIZE_SINCOS -DSOFTFP_LINK
CFLAGS_OPT_X86 := -mtune=atom -march=atom -mssse3 -mfpmath=sse -funroll-loops -pipe -DVECTORIZE_SINCOS
APPLICATIONMK_PATH = $(call my-dir)
@ -27,5 +36,8 @@ XASHXT_PATH := $(APPLICATIONMK_PATH)/src/XashXT/XashXT
HLSDK_PATH := $(APPLICATIONMK_PATH)/src/HLSDK/halflife/
APP_ABI := armeabi-v7a x86
APP_MODULES := SDL2 xash menu client server NanoGL
APP_ABI := x86 armeabi-v7a-hard
APP_MODULES := xash menu client server NanoGL
ifeq ($(XASH_SDL),1)
APP_MODULES += SDL2
endif

View File

@ -11,4 +11,4 @@
#proguard.config=${sdk.dir}/tools/proguard/proguard-android.txt:proguard-project.txt
# Project target.
target=android-14
target=android-8

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@ -12,7 +12,7 @@ public class ActionInput implements Serializable
public String tag;
public String description;
public boolean invert;
public float scale = 1; //senstivty for analog
public float scale = 1.0f; //senstivty for analog
public int source = -1;
public Type sourceType;

View File

@ -22,6 +22,7 @@ public class LauncherActivity extends Activity {
public void startXash(View view)
{
Intent intent = new Intent(this, org.libsdl.app.SDLActivity.class);
//Intent intent = new Intent(this, in.celest.xash3d.XashActivity.class);
EditText cmdArgs = (EditText)findViewById(R.id.cmdArgs);
String sArgv = cmdArgs.getText().toString();

View File

@ -0,0 +1,511 @@
package in.celest.xash3d;
import javax.microedition.khronos.egl.EGL10;
import javax.microedition.khronos.egl.EGLConfig;
import javax.microedition.khronos.egl.EGLContext;
import javax.microedition.khronos.opengles.GL10;
import javax.microedition.khronos.egl.*;
import android.app.*;
import android.content.*;
import android.view.*;
import android.os.*;
import android.util.Log;
import android.graphics.*;
import android.text.method.*;
import android.text.*;
import android.media.*;
import android.hardware.*;
import android.content.*;
import java.lang.*;
import com.beloko.games.hl.NativeLib;
import com.beloko.touchcontrols.ControlInterpreter;
import com.beloko.touchcontrols.Settings;
import com.beloko.touchcontrols.TouchControlsSettings;
/**
SDL Activity
*/
public class XashActivity extends Activity {
// Main components
protected static XashActivity mSingleton;
private static EngineSurface mSurface;
private static String mArgv;
// Audio
private static Thread mAudioThread;
private static AudioTrack mAudioTrack;
public static ControlInterpreter controlInterp;
// Load the .so
static {
System.loadLibrary("touchcontrols");
System.loadLibrary("xash");
}
// Setup
protected void onCreate(Bundle savedInstanceState) {
//Log.v("SDL", "onCreate()");
super.onCreate(savedInstanceState);
// So we can call stuff from static callbacks
mSingleton = this;
Intent intent = getIntent();
mArgv = intent.getStringExtra(in.celest.xash3d.LauncherActivity.ARGV);
// Set up the surface
mSurface = new EngineSurface(getApplication());
setContentView(mSurface);
SurfaceHolder holder = mSurface.getHolder();
holder.setType(SurfaceHolder.SURFACE_TYPE_GPU);
}
// Events
protected void onPause() {
//Log.v("SDL", "onPause()");
super.onPause();
}
protected void onResume() {
//Log.v("SDL", "onResume()");
super.onResume();
}
// Messages from the SDLMain thread
static int COMMAND_CHANGE_TITLE = 1;
// Handler for the messages
Handler commandHandler = new Handler() {
public void handleMessage(Message msg) {
if (msg.arg1 == COMMAND_CHANGE_TITLE) {
setTitle((String)msg.obj);
}
}
};
// Send a message from the SDLMain thread
void sendCommand(int command, Object data) {
Message msg = commandHandler.obtainMessage();
msg.arg1 = command;
msg.obj = data;
commandHandler.sendMessage(msg);
}
public static String[] getArguments()
{
return mArgv.split(" ");
}
// C functions we call
public static native int nativeInit(Object arguments);
public static native void nativeQuit();
public static native void onNativeResize(int x, int y);
public static native void onNativeKeyDown(int keycode);
public static native void onNativeKeyUp(int keycode);
public static native void onNativeTouch(int touchDevId, int pointerFingerId,
int action, float x,
float y, float p);
public static native void onNativeAccel(float x, float y, float z);
public static native void nativeRunAudioThread();
// Java functions called from C
public static boolean createGLContext() {
return mSurface.InitGL();
}
public static void swapBuffers() {
mSurface.SwapBuffers();
}
public static void setActivityTitle(String title) {
// Called from SDLMain() thread and can't directly affect the view
mSingleton.sendCommand(COMMAND_CHANGE_TITLE, title);
}
public static Context getContext() {
return mSingleton;
}
// Audio
private static Object buf;
public static Object audioInit(int sampleRate, boolean is16Bit, boolean isStereo, int desiredFrames) {
int channelConfig = isStereo ? AudioFormat.CHANNEL_CONFIGURATION_STEREO : AudioFormat.CHANNEL_CONFIGURATION_MONO;
int audioFormat = is16Bit ? AudioFormat.ENCODING_PCM_16BIT : AudioFormat.ENCODING_PCM_8BIT;
int frameSize = (isStereo ? 2 : 1) * (is16Bit ? 2 : 1);
Log.v("SDL", "SDL audio: wanted " + (isStereo ? "stereo" : "mono") + " " + (is16Bit ? "16-bit" : "8-bit") + " " + ((float)sampleRate / 1000f) + "kHz, " + desiredFrames + " frames buffer");
// Let the user pick a larger buffer if they really want -- but ye
// gods they probably shouldn't, the minimums are horrifyingly high
// latency already
desiredFrames = Math.max(desiredFrames, (AudioTrack.getMinBufferSize(sampleRate, channelConfig, audioFormat) + frameSize - 1) / frameSize);
mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, sampleRate,
channelConfig, audioFormat, desiredFrames * frameSize, AudioTrack.MODE_STREAM);
audioStartThread();
Log.v("SDL", "SDL audio: got " + ((mAudioTrack.getChannelCount() >= 2) ? "stereo" : "mono") + " " + ((mAudioTrack.getAudioFormat() == AudioFormat.ENCODING_PCM_16BIT) ? "16-bit" : "8-bit") + " " + ((float)mAudioTrack.getSampleRate() / 1000f) + "kHz, " + desiredFrames + " frames buffer");
if (is16Bit) {
buf = new short[desiredFrames * (isStereo ? 2 : 1)];
} else {
buf = new byte[desiredFrames * (isStereo ? 2 : 1)];
}
return buf;
}
public static void audioStartThread() {
mAudioThread = new Thread(new Runnable() {
public void run() {
mAudioTrack.play();
nativeRunAudioThread();
}
});
// I'd take REALTIME if I could get it!
mAudioThread.setPriority(Thread.MAX_PRIORITY);
mAudioThread.start();
}
public static void audioWriteShortBuffer(short[] buffer) {
for (int i = 0; i < buffer.length; ) {
int result = mAudioTrack.write(buffer, i, buffer.length - i);
if (result > 0) {
i += result;
} else if (result == 0) {
try {
Thread.sleep(1);
} catch(InterruptedException e) {
// Nom nom
}
} else {
Log.w("SDL", "SDL audio: error return from write(short)");
return;
}
}
}
public static void audioWriteByteBuffer(byte[] buffer) {
for (int i = 0; i < buffer.length; ) {
int result = mAudioTrack.write(buffer, i, buffer.length - i);
if (result > 0) {
i += result;
} else if (result == 0) {
try {
Thread.sleep(1);
} catch(InterruptedException e) {
// Nom nom
}
} else {
Log.w("SDL", "SDL audio: error return from write(short)");
return;
}
}
}
public static void audioQuit() {
if (mAudioThread != null) {
try {
mAudioThread.join();
} catch(Exception e) {
Log.v("SDL", "Problem stopping audio thread: " + e);
}
mAudioThread = null;
//Log.v("SDL", "Finished waiting for audio thread");
}
if (mAudioTrack != null) {
mAudioTrack.stop();
mAudioTrack = null;
}
}
}
/**
Simple nativeInit() runnable
*/
class XashMain implements Runnable {
public void run() {
// Runs SDL_main()
XashActivity.createGLContext();
XashActivity.nativeInit(XashActivity.getArguments());
//Log.v("SDL", "SDL thread terminated");
}
}
/**
SDLSurface. This is what we draw on, so we need to know when it's created
in order to do anything useful.
Because of this, that's where we set up the SDL thread
*/
class EngineSurface extends SurfaceView implements SurfaceHolder.Callback,
View.OnKeyListener, View.OnTouchListener {
// This is what SDL runs in. It invokes SDL_main(), eventually
private Thread mEngThread;
// EGL private objects
private EGLContext mEGLContext;
private EGLSurface mEGLSurface;
private EGLDisplay mEGLDisplay;
// Sensors
// Startup
public EngineSurface(Context context) {
super(context);
getHolder().addCallback(this);
setFocusable(true);
setFocusableInTouchMode(true);
requestFocus();
setOnKeyListener(this);
setOnTouchListener(this);
}
// Called when we have a valid drawing surface
public void surfaceCreated(SurfaceHolder holder) {
//Log.v("SDL", "surfaceCreated()");
}
// Called when we lose the surface
public void surfaceDestroyed(SurfaceHolder holder) {
//Log.v("SDL", "surfaceDestroyed()");
// Send a quit message to the application
XashActivity.nativeQuit();
// Now wait for the SDL thread to quit
if (mEngThread != null) {
try {
mEngThread.join();
} catch(Exception e) {
Log.v("SDL", "Problem stopping thread: " + e);
}
mEngThread = null;
//Log.v("SDL", "Finished waiting for SDL thread");
}
}
// Called when the surface is resized
public void surfaceChanged(SurfaceHolder holder,
int format, int width, int height) {
//Log.v("SDL", "surfaceChanged()");
/*
int sdlFormat = 0x85151002; // SDL_PIXELFORMAT_RGB565 by default
switch (format) {
case PixelFormat.A_8:
Log.v("SDL", "pixel format A_8");
break;
case PixelFormat.LA_88:
Log.v("SDL", "pixel format LA_88");
break;
case PixelFormat.L_8:
Log.v("SDL", "pixel format L_8");
break;
case PixelFormat.RGBA_4444:
Log.v("SDL", "pixel format RGBA_4444");
sdlFormat = 0x85421002; // SDL_PIXELFORMAT_RGBA4444
break;
case PixelFormat.RGBA_5551:
Log.v("SDL", "pixel format RGBA_5551");
sdlFormat = 0x85441002; // SDL_PIXELFORMAT_RGBA5551
break;
case PixelFormat.RGBA_8888:
Log.v("SDL", "pixel format RGBA_8888");
sdlFormat = 0x86462004; // SDL_PIXELFORMAT_RGBA8888
break;
case PixelFormat.RGBX_8888:
Log.v("SDL", "pixel format RGBX_8888");
sdlFormat = 0x86262004; // SDL_PIXELFORMAT_RGBX8888
break;
case PixelFormat.RGB_332:
Log.v("SDL", "pixel format RGB_332");
sdlFormat = 0x84110801; // SDL_PIXELFORMAT_RGB332
break;
case PixelFormat.RGB_565:
Log.v("SDL", "pixel format RGB_565");
sdlFormat = 0x85151002; // SDL_PIXELFORMAT_RGB565
break;
case PixelFormat.RGB_888:
Log.v("SDL", "pixel format RGB_888");
// Not sure this is right, maybe SDL_PIXELFORMAT_RGB24 instead?
sdlFormat = 0x86161804; // SDL_PIXELFORMAT_RGB888
break;
default:
Log.v("SDL", "pixel format unknown " + format);
break;
}*/
XashActivity.onNativeResize(width, height);
// Now start up the C app thread
if (mEngThread == null) {
NativeLib engine = new NativeLib();
engine.initTouchControls_if(XashActivity.mSingleton.getFilesDir().toString() + "/",
width, height);
XashActivity.controlInterp = new ControlInterpreter(engine,Settings.IDGame.Doom,Settings.gamePadControlsFile,Settings.gamePadEnabled);
XashActivity.controlInterp.setScreenSize(width, height);
TouchControlsSettings.setup(XashActivity.mSingleton, engine);
TouchControlsSettings.loadSettings(XashActivity.mSingleton);
TouchControlsSettings.sendToQuake();
Settings.copyPNGAssets(XashActivity.mSingleton,XashActivity.mSingleton.getFilesDir().toString() + "/",null);
mEngThread = new Thread(new XashMain(), "EngineThread");
mEngThread.start();
}
}
// unused
public void onDraw(Canvas canvas) {}
// EGL functions
public boolean InitGL() {
try {
EGL10 egl = (EGL10)EGLContext.getEGL();
EGLDisplay dpy = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY);
int[] version = new int[2];
egl.eglInitialize(dpy, version);
int[] configSpec = {
EGL10.EGL_DEPTH_SIZE, 8,
EGL10.EGL_RED_SIZE, 8,
EGL10.EGL_GREEN_SIZE, 8,
EGL10.EGL_BLUE_SIZE, 8,
EGL10.EGL_RENDERABLE_TYPE, 1,
EGL10.EGL_NONE
};
EGLConfig[] configs = new EGLConfig[1];
int[] num_config = new int[1];
if (!egl.eglChooseConfig(dpy, configSpec, configs, 1, num_config) || num_config[0] == 0) {
Log.e("SDL", "No EGL config available");
return false;
}
EGLConfig config = configs[0];
int EGL_CONTEXT_CLIENT_VERSION=0x3098;
int contextAttrs[] = new int[]
{
EGL_CONTEXT_CLIENT_VERSION, 1,
EGL10.EGL_NONE
};
EGLContext ctx = egl.eglCreateContext(dpy, config, EGL10.EGL_NO_CONTEXT, contextAttrs);
if (ctx == EGL10.EGL_NO_CONTEXT) {
Log.e("SDL", "Couldn't create context");
return false;
}
EGLSurface surface = egl.eglCreateWindowSurface(dpy, config, this, null);
if (surface == EGL10.EGL_NO_SURFACE) {
Log.e("SDL", "Couldn't create surface");
return false;
}
if (!egl.eglMakeCurrent(dpy, surface, surface, ctx)) {
Log.e("SDL", "Couldn't make context current");
return false;
}
mEGLContext = ctx;
mEGLDisplay = dpy;
mEGLSurface = surface;
} catch(Exception e) {
Log.v("SDL", e + "");
for (StackTraceElement s : e.getStackTrace()) {
Log.v("SDL", s.toString());
}
}
return true;
}
// EGL buffer flip
public void SwapBuffers() {
try {
EGL10 egl = (EGL10)EGLContext.getEGL();
egl.eglWaitNative(EGL10.EGL_CORE_NATIVE_ENGINE, null);
// drawing here
egl.eglWaitGL();
egl.eglSwapBuffers(mEGLDisplay, mEGLSurface);
} catch(Exception e) {
Log.v("SDL", "flipEGL(): " + e);
for (StackTraceElement s : e.getStackTrace()) {
Log.v("SDL", s.toString());
}
}
}
// Key events
public boolean onKey(View v, int keyCode, KeyEvent event) {
if (event.getAction() == KeyEvent.ACTION_DOWN) {
//Log.v("SDL", "key down: " + keyCode);
XashActivity.controlInterp.onKeyDown(keyCode, event);
return true;
}
else if (event.getAction() == KeyEvent.ACTION_UP) {
//Log.v("SDL", "key up: " + keyCode);
XashActivity.controlInterp.onKeyUp(keyCode, event);
return true;
}
return false;
}
// Touch events
public boolean onTouch(View v, MotionEvent event) {
/*
final int touchDevId = event.getDeviceId();
final int pointerCount = event.getPointerCount();
// touchId, pointerId, action, x, y, pressure
int actionPointerIndex = event.getActionIndex();
int pointerFingerId = event.getPointerId(actionPointerIndex);
int action = event.getActionMasked();
float x = event.getX(actionPointerIndex);
float y = event.getY(actionPointerIndex);
float p = event.getPressure(actionPointerIndex);
if (action == MotionEvent.ACTION_MOVE && pointerCount > 1) {
// TODO send motion to every pointer if its position has
// changed since prev event.
for (int i = 0; i < pointerCount; i++) {
pointerFingerId = event.getPointerId(i);
x = event.getX(i);
y = event.getY(i);
p = event.getPressure(i);
XashActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
}
} else {
XashActivity.onNativeTouch(touchDevId, pointerFingerId, action, x, y, p);
}
}*/
XashActivity.controlInterp.onTouchEvent(event);
return true;
}
}