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https://github.com/FWGS/xash3d-fwgs
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ref_soft: mipmap support
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parent
a2e689aba3
commit
bf0d694c71
2
r_edge.c
2
r_edge.c
@ -1011,7 +1011,7 @@ void D_SolidSurf (surf_t *s)
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pface = s->msurf;
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#if 1
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miplevel = 0; //D_MipLevelForScale(s->nearzi * scale_for_mip * pface->texinfo->mipadjust);
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miplevel = D_MipLevelForScale(s->nearzi * scale_for_mip );
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#else
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{
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float dot;
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59
r_image.c
59
r_image.c
@ -509,40 +509,67 @@ static qboolean GL_UploadTexture( image_t *tex, rgbdata_t *pic )
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if( !pic->buffer )
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return true;
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/// TODO: generate mipmaps
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buf = pic->buffer;
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int mipCount = 4;//GL_CalcMipmapCount( tex, ( buf != NULL ));
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// NOTE: only single uncompressed textures can be resamples, no mips, no layers, no sides
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if(( tex->depth == 1 ) && ( pic->width != tex->width ) || ( pic->height != tex->height ))
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data = GL_ResampleTexture( buf, pic->width, pic->height, tex->width, tex->height, normalMap );
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else data = buf;
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//if( !ImageDXT( pic->type ) && !FBitSet( tex->flags, TF_NOMIPMAP ) && FBitSet( pic->flags, IMAGE_ONEBIT_ALPHA ))
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// data = GL_ApplyFilter( data, tex->width, tex->height );
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// mips will be auto-generated if desired
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for( j = 0; j < mipCount; j++ )
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{
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width = Q_max( 1, ( tex->width >> j ));
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height = Q_max( 1, ( tex->height >> j ));
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texsize = GL_CalcTextureSize( width, height, tex->depth );
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size = GL_CalcImageSize( pic->type, width, height, tex->depth );
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//GL_TextureImageRAW( tex, i, j, width, height, tex->depth, pic->type, data );
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tex->pixels[j] = Mem_Calloc( r_temppool, width * height * sizeof(pixel_t) + 64 );
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int x, y;
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if( tex->flags & TF_HAS_ALPHA )
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tex->transparent = true;
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tex->pixels[0] = Mem_Calloc( r_temppool, tex->width * tex->height * sizeof(pixel_t) + 64 );
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for( i = 0; i < tex->width * tex->height; i++ )
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for(i = 0; i < height * width; i++ )
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{
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unsigned int r, g, b, major, minor;
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#if 0
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r = pic->buffer[i * 4 + 0] * MASK(5-1) / 255;
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g = pic->buffer[i * 4 + 1] * MASK(6-1) / 255;
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b = pic->buffer[i * 4 + 2] * MASK(5-1) / 255;
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#else
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#if 0
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r = data[i * 4 + 0] * MASK(5-1) / 255;
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g = data[i * 4 + 1] * MASK(6-1) / 255;
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b = data[i * 4 + 2] * MASK(5-1) / 255;
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#else
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// seems to look better
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r = pic->buffer[i * 4 + 0] * BIT(5) / 256;
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g = pic->buffer[i * 4 + 1] * BIT(6) / 256;
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b = pic->buffer[i * 4 + 2] * BIT(5) / 256;
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#endif
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r = data[i * 4 + 0] * BIT(5) / 256;
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g = data[i * 4 + 1] * BIT(6) / 256;
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b = data[i * 4 + 2] * BIT(5) / 256;
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#endif
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// 565 to 332
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major = (((r >> 2) & MASK(3)) << 5) |( (( (g >> 3) & MASK(3)) << 2 ) )| (((b >> 3) & MASK(2)));
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// save minor GBRGBRGB
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minor = MOVE_BIT(r,1,5) | MOVE_BIT(r,0,2) | MOVE_BIT(g,2,7) | MOVE_BIT(g,1,4) | MOVE_BIT(g,0,1) | MOVE_BIT(b,2,6)| MOVE_BIT(b,1,3)|MOVE_BIT(b,0,0);
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tex->pixels[0][i] = major << 8 | (minor & 0xFF);
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tex->pixels[j][i] = major << 8 | (minor & 0xFF);
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if( tex->transparent )
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{
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unsigned int alpha = (pic->buffer[i * 4 + 3] * 8 / 256) << (16 - 3);
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tex->pixels[0][i] = (tex->pixels[0][i] >> 3) | alpha;
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}
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tex->pixels[j][i] = (tex->pixels[j][i] >> 3) | alpha;
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}
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}
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if( mipCount > 1 )
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GL_BuildMipMap( data, width, height, tex->depth, tex->flags );
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tex->size += texsize;
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tex->numMips++;
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//GL_CheckTexImageError( tex );
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}
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#if 0
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66
r_surf.c
66
r_surf.c
@ -200,7 +200,6 @@ void R_DrawSurface (void)
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surfrowbytes = r_drawsurf.rowbytes;
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mt = r_drawsurf.image;
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r_drawsurf.surfmip = 0;
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r_source = mt->pixels[r_drawsurf.surfmip];
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@ -220,7 +219,7 @@ void R_DrawSurface (void)
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//==============================
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pblockdrawer = surfmiptable[0];
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pblockdrawer = surfmiptable[r_drawsurf.surfmip];
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// TODO: only needs to be set when there is a display settings change
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horzblockstep = blocksize;
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@ -324,7 +323,7 @@ R_DrawSurfaceBlock8_mip1
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void R_DrawSurfaceBlock8_mip1 (void)
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{
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int v, i, b, lightstep, lighttemp, light;
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unsigned char pix, *psource, *prowdest;
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pixel_t pix, *psource, *prowdest;
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psource = pbasesource;
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prowdest = prowdestbase;
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@ -333,11 +332,11 @@ void R_DrawSurfaceBlock8_mip1 (void)
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{
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// FIXME: make these locals?
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// FIXME: use delta rather than both right and left, like ASM?
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lightleft = r_lightptr[0];
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lightright = r_lightptr[1];
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r_lightptr += r_lightwidth;
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lightleftstep = (r_lightptr[0] - lightleft) >> 3;
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lightrightstep = (r_lightptr[1] - lightright) >> 3;
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//lightleft = r_lightptr[0];
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//lightright = r_lightptr[1];
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//r_lightptr += r_lightwidth;
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//lightleftstep = (r_lightptr[0] - lightleft) >> 3;
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//lightrightstep = (r_lightptr[1] - lightright) >> 3;
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for (i=0 ; i<8 ; i++)
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{
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@ -349,14 +348,15 @@ void R_DrawSurfaceBlock8_mip1 (void)
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for (b=7; b>=0; b--)
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{
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pix = psource[b];
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prowdest[b] = ((unsigned char *)vid.colormap)
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[(light & 0xFF00) + pix];
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prowdest[b] = pix;
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//((unsigned char *)vid.colormap)
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//[(light & 0xFF00) + pix];
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light += lightstep;
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}
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psource += sourcetstep;
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lightright += lightrightstep;
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lightleft += lightleftstep;
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//lightright += lightrightstep;
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//lightleft += lightleftstep;
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prowdest += surfrowbytes;
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}
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@ -374,7 +374,7 @@ R_DrawSurfaceBlock8_mip2
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void R_DrawSurfaceBlock8_mip2 (void)
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{
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int v, i, b, lightstep, lighttemp, light;
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unsigned char pix, *psource, *prowdest;
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pixel_t pix, *psource, *prowdest;
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psource = pbasesource;
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prowdest = prowdestbase;
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@ -383,11 +383,11 @@ void R_DrawSurfaceBlock8_mip2 (void)
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{
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// FIXME: make these locals?
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// FIXME: use delta rather than both right and left, like ASM?
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lightleft = r_lightptr[0];
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lightright = r_lightptr[1];
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r_lightptr += r_lightwidth;
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lightleftstep = (r_lightptr[0] - lightleft) >> 2;
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lightrightstep = (r_lightptr[1] - lightright) >> 2;
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//lightleft = r_lightptr[0];
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//lightright = r_lightptr[1];
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//r_lightptr += r_lightwidth;
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//lightleftstep = (r_lightptr[0] - lightleft) >> 2;
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//lightrightstep = (r_lightptr[1] - lightright) >> 2;
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for (i=0 ; i<4 ; i++)
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{
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@ -399,14 +399,15 @@ void R_DrawSurfaceBlock8_mip2 (void)
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for (b=3; b>=0; b--)
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{
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pix = psource[b];
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prowdest[b] = ((unsigned char *)vid.colormap)
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[(light & 0xFF00) + pix];
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prowdest[b] = pix;
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//((unsigned char *)vid.colormap)
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//[(light & 0xFF00) + pix];
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light += lightstep;
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}
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psource += sourcetstep;
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lightright += lightrightstep;
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lightleft += lightleftstep;
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//lightright += lightrightstep;
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//lightleft += lightleftstep;
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prowdest += surfrowbytes;
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}
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@ -424,7 +425,7 @@ R_DrawSurfaceBlock8_mip3
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void R_DrawSurfaceBlock8_mip3 (void)
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{
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int v, i, b, lightstep, lighttemp, light;
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unsigned char pix, *psource, *prowdest;
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pixel_t pix, *psource, *prowdest;
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psource = pbasesource;
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prowdest = prowdestbase;
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@ -433,11 +434,11 @@ void R_DrawSurfaceBlock8_mip3 (void)
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{
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// FIXME: make these locals?
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// FIXME: use delta rather than both right and left, like ASM?
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lightleft = r_lightptr[0];
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lightright = r_lightptr[1];
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r_lightptr += r_lightwidth;
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lightleftstep = (r_lightptr[0] - lightleft) >> 1;
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lightrightstep = (r_lightptr[1] - lightright) >> 1;
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//lightleft = r_lightptr[0];
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//lightright = r_lightptr[1];
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//r_lightptr += r_lightwidth;
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//lightleftstep = (r_lightptr[0] - lightleft) >> 1;
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//lightrightstep = (r_lightptr[1] - lightright) >> 1;
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for (i=0 ; i<2 ; i++)
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{
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@ -449,14 +450,15 @@ void R_DrawSurfaceBlock8_mip3 (void)
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for (b=1; b>=0; b--)
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{
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pix = psource[b];
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prowdest[b] = ((unsigned char *)vid.colormap)
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[(light & 0xFF00) + pix];
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prowdest[b] = pix;
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//((unsigned char *)vid.colormap)
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//[(light & 0xFF00) + pix];
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light += lightstep;
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}
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psource += sourcetstep;
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lightright += lightrightstep;
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lightleft += lightleftstep;
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//lightright += lightrightstep;
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//lightleft += lightleftstep;
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prowdest += surfrowbytes;
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}
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