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https://github.com/FWGS/xash3d-fwgs
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engine: server: make SV_IsPlayerIndex and SV_HavePassword inline
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@ -542,13 +542,24 @@ void SV_ExecuteClientMessage( sv_client_t *cl, sizebuf_t *msg );
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void SV_ConnectionlessPacket( netadr_t from, sizebuf_t *msg );
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edict_t *SV_FakeConnect( const char *netname );
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void SV_BuildReconnect( sizebuf_t *msg );
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qboolean SV_IsPlayerIndex( int idx );
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int SV_CalcPing( sv_client_t *cl );
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void SV_UpdateServerInfo( void );
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void SV_EndRedirect( host_redirect_t *rd );
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void SV_RejectConnection( netadr_t from, const char *fmt, ... ) FORMAT_CHECK( 2 );
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void SV_GetPlayerCount( int *clients, int *bots );
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qboolean SV_HavePassword( void );
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static inline qboolean SV_HavePassword( void )
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{
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if( COM_CheckStringEmpty( sv_password.string ) && Q_stricmp( sv_password.string, "none" ))
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return true;
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return false;
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}
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static inline qboolean SV_IsPlayerIndex( int idx )
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{
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return idx > 0 && idx <= svs.maxclients ? true : false;
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}
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//
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// sv_cmds.c
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@ -46,20 +46,6 @@ static int g_userid = 1;
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static void SV_UserinfoChanged( sv_client_t *cl );
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static void SV_ExecuteClientCommand( sv_client_t *cl, const char *s );
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/*
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=================
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SV_HavePassword
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=================
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*/
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qboolean SV_HavePassword( void )
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{
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if( COM_CheckStringEmpty( sv_password.string ) && Q_stricmp( sv_password.string, "none" ))
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return true;
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return false;
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}
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/*
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=================
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SV_GetPlayerCount
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@ -1373,19 +1359,6 @@ qboolean SV_ShouldUpdatePing( sv_client_t *cl )
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return FBitSet( cl->lastcmd.buttons, IN_SCORE ) ? true : false;
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}
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/*
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===================
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SV_IsPlayerIndex
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===================
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*/
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qboolean SV_IsPlayerIndex( int idx )
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{
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if( idx > 0 && idx <= svs.maxclients )
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return true;
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return false;
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}
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/*
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===================
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SV_GetPlayerStats
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