engine: platform: fix access to uninitialized audio subsystem when -nosound was passed

This commit is contained in:
Alibek Omarov 2021-03-10 00:03:12 +03:00
parent 3d9a4560d5
commit c68af64fe5
3 changed files with 9 additions and 3 deletions

View File

@ -376,6 +376,9 @@ between a deactivate and an activate.
*/
void SNDDMA_Activate( qboolean active )
{
if( !dma.initialized )
return;
s_alsa.paused = !active;
if( !s_alsa.paused )

View File

@ -340,8 +340,8 @@ static void SDLash_ActiveEvent( int gain )
if( gain )
{
host.status = HOST_FRAME;
IN_ActivateMouse(true);
if( snd_mute_losefocus.value )
IN_ActivateMouse( true );
if( dma.initialized && snd_mute_losefocus.value )
{
SNDDMA_Activate( true );
}
@ -361,7 +361,7 @@ static void SDLash_ActiveEvent( int gain )
#endif
host.status = HOST_NOFOCUS;
IN_DeactivateMouse();
if( snd_mute_losefocus.value )
if( dma.initialized && snd_mute_losefocus.value )
{
SNDDMA_Activate( false );
}

View File

@ -264,6 +264,9 @@ between a deactivate and an activate.
*/
void SNDDMA_Activate( qboolean active )
{
if( !dma.initialized )
return;
SDL_PauseAudioDevice( sdl_dev, !active );
}
#endif // XASH_SOUND == SOUND_SDL