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engine: client: set TE_SPRAY to collide with world, fixes c7ad8e4bf
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@ -1318,7 +1318,7 @@ static void R_Spray_Generic( const char *func, const vec3_t pos, const vec3_t di
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}
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else
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{
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tent->flags |= FTENT_SLOWGRAVITY;
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tent->flags |= FTENT_COLLIDEWORLD;
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if( tent->frameMax > 1 )
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{
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