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engine: client: set TE_SPRAY to collide with world, fixes c7ad8e4bf

This commit is contained in:
Alibek Omarov 2024-09-30 04:15:22 +03:00
parent a3ce0e6b1b
commit c6c4178dd2

View File

@ -1318,7 +1318,7 @@ static void R_Spray_Generic( const char *func, const vec3_t pos, const vec3_t di
}
else
{
tent->flags |= FTENT_SLOWGRAVITY;
tent->flags |= FTENT_COLLIDEWORLD;
if( tent->frameMax > 1 )
{